Server profile
test
Offline, with 0 of 20 players on; ranked #15,934 of every public Rust server, the top 70%. It last wiped 34d ago.
Offline 78.39.14.3:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|527/550
- Rustoria.co - EU East Long411/450
- Rusty Moose |EU Main|65/250
- Rustoria.co - EU Main70/250
- Rustafied.com - EU Friday54/100
- Rustoria.co - EU East Medium170/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does test wipe?
The record of test's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 34 days 19 hours ago.
Server
What Rust version is live on test?
Rust network protocol 2633 and build 165217 on Windows is what test runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for test, and is it online?
The last sighting of test was 26 days 21 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 2 October 2026.
In which location does test sit?
No region is published by test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 78.39.14.3:28015.
Server tags
What is meant by each tag on test?
These tags come from test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does test turn up among the Rust Insights lists and filters?
These Rust Insights lists include test: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What does the population of test look like?
test is offline at the moment; the last sighting was 26 days 21 hours ago.
Where does test sit in the rankings?
Player hours over seven days put test at #15,934, within the top 70% of the ranked field.
Settings and rules
What are the settings and rules for test?
No gather rate appears in the name of test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.
What is the map on test?
The game generates the map on test, which is procedural.
Join
How do you connect to test?
To connect, start Rust and enter client.connect 78.39.14.3:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.