Server profile
test
Offline, with 0 of 20 players on; ranked #15,436 of every public Rust server, the top 69%. It last wiped 35d ago.
Offline 78.39.14.23:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|239/275
- Rustoria.co - EU East Long321/350
- eulongtest (private perf box)480/8
- Rusty Moose |EU Main|797/1000
- Rustafied.com - EU Friday49/100
- Rustoria.co - EU Main889/950
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does test wipe?
Too few wipes are on record for test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 35 days 3 hours ago.
Server details
On what version does test currently run?
Running on Windows, test is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is test, and is it up at the moment?
The last sighting of test was 35 days 1 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 24 September 2026.
Where does test run from?
A region is not published by test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 78.39.14.23:28015.
Server tags
Which meanings sit behind the tags on test?
When the game's server browser reads test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry test are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on test right now, and how does that number move?
test was last seen 35 days 1 hours ago and is offline right now.
In the ranking of Rust servers, where does test place?
On player hours for the last seven days, test sits at #15,436, inside the top 69% of ranked servers.
Map and rules
What are the settings and rules for test?
The name of test does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
Which map is live on test?
The game generates the map on test, which is procedural.
Connecting
What is the way to join test?
To connect, start Rust and enter client.connect 78.39.14.23:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.