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Rust Insights

Server profile

Vanilla PvE, but...

Online, with 0 of 13 players on; ranked #3,003 of every public Rust server, the top 13%. It last wiped 13d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 13 players now 0% full
17-day averagepeak 7
#3,003ranktop 13%
13d agolast wipebiweekly schedule
14hnext wipeThu 29 Oct, 16:45 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246803:0011:0019:0003:0016:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020003:0011:0019:0003:0016:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Note: Top 13% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 16:45 UTC, in 14h. Its biweekly schedule tag · low confidence

12 days usual gap between real wipes
0% on rhythm of its recent wipes
10 wipe-day peak players, last three wipes
0% crowd held else halves by day 3.5

Coming wipes

  1. 14hThu 29 Oct, 16:45 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 14d 14hThu 12 Nov, 16:45 UTC
  4. 28d 14hThu 26 Nov, 16:45 UTC
  5. 35d 16hThu 3 Dec, 19:00 UTCFW
  6. 42d 14hThu 10 Dec, 16:45 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctMon 21 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 11, 47 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:45 UTC13d ago 11 – running 0
Thu 1 Oct, 17:48 UTC FW27d ago 9+1 queue halved by day 4 14 days 0
Mon 21 Sep, 17:51 UTC37d ago 10 halved by day 3 10 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 249 on average306/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 240 on average108/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 104 on average182/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average34/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average9/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 49 on average48/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Vanilla PvE, but...?

Recent wipes peaked at 10 players on average. 47 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.5.

When does Vanilla PvE, but... wipe, and how often?

Its tag sets the prediction: too few wipes on Vanilla PvE, but... are on record to confirm the schedule. You can expect the next wipe on Thursday 29 October at 16:45 UTC. 13 days 9 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

Server

What does performance look like on Vanilla PvE, but...?

Average server fps over the last 48 hours was 115, with a floor of 79. The world held a peak of 137,863 entities, counting buildings, deployables and all the rest. It drew as much as 4,196 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Vanilla PvE, but... on?

Running on Windows, Vanilla PvE, but... is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has Vanilla PvE, but... stayed online, and is it up now?

Vanilla PvE, but... is currently reachable and online. Going by the uptime figure it gives, its last restart was around 9 hours ago. It spent 162 of the last 7 full days' 168 hours up, 96% of the time. Rust Insights first logged this server on 21 September 2026.

Where does Vanilla PvE, but... run from?

There is no region published for Vanilla PvE, but.... The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 78.29.13.139:28015.

Tags

How should you read the tags listed for Vanilla PvE, but...?

When the game's server browser reads Vanilla PvE, but..., it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp13 (Max players): It holds 13 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Vanilla PvE, but... turn up among the Rust Insights lists and filters?

Vanilla PvE, but... appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

How many players are on Vanilla PvE, but... right now, and how does that number move?

Of its 13 slots, Vanilla PvE, but... currently has 0 filled. Over the past week it peaked at 7 and averaged 1 players. Its strongest hour in the past 48 was 16:00 UTC, with an average of 5 players.

How does Vanilla PvE, but... compare with other Rust servers in the ranking?

On player hours for the last seven days, Vanilla PvE, but... sits at #3,003, inside the top 13% of ranked servers.

Rules and settings

What settings and rules apply on Vanilla PvE, but...?

The name of Vanilla PvE, but... does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Vanilla PvE, but...?

The game generates the map on Vanilla PvE, but...: procedural, size 4,500, seed 27051999. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join Vanilla PvE, but...?

Type client.connect 78.29.13.139:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/khgSbbBgEW is its website.

The small print

Server tags

What each one means.

Published as mp13,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp13
Max players It holds 13 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.