Server profile · EU
Koeke's Gameserver
Offline, with 0 of 10 players on; ranked #7,494 of every public Rust server, the top 34%. It last wiped 24d ago.
Offline EU 78.24.120.14:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 20:00 UTC24d ago | 3 | – | running | 1 |
| Sun 4 Oct, 10:08 UTC25d ago | 2 | – | 1.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|70/250
- Rustoria.co - EU East Long93/200
- Rusty Moose |EU Main|202/250
- Rustafied.com - EU Friday6/100
- Rustoria.co - EU Main248/250
- Rustoria.co - EU East Medium393/375
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Koeke's Gameserver look like once wipe day arrives?
Recent wipes peaked at 2 players on average. 23 hours after the latest wipe, the crowd peaked.
How often does Koeke's Gameserver wipe, and on which day?
Too few wipes are on record for Koeke's Gameserver to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 24 days 9 hours have passed since its current world was created.
About the server
Does Koeke's Gameserver hold a steady frame rate?
Average server fps over the last 48 hours was 126, with a floor of 111. Buildings, deployables and the rest took the entity count as high as 50,622. Memory use peaked at 1,620 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Koeke's Gameserver?
Rust network protocol 2635 and build 168909 on Linux is what Koeke's Gameserver runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Koeke's Gameserver, and is it up at the moment?
Offline at the moment, Koeke's Gameserver was last seen 40 hours ago. The uptime it reports puts the last restart at about 15 hours ago. It spent 115 of the last 7 full days' 168 hours up, 68% of the time. On 4 October 2026 is when Rust Insights first saw it.
In which location does Koeke's Gameserver sit?
With its EU tag, Koeke's Gameserver lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 78.24.120.14:28015.
Server tags
Which meanings sit behind the tags on Koeke's Gameserver?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; EU (Europe): The server browser files this server under Europe are what Koeke's Gameserver publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Koeke's Gameserver appear?
The Rust Insights lists that carry Koeke's Gameserver are Best Rust community servers and Rust servers in Europe. On the server list, the filters that surface it are Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of Koeke's Gameserver look like?
Koeke's Gameserver was last seen 40 hours ago and is offline right now. Over the past week it peaked at 4 and averaged 0 players. The busiest point of the last 48 hours fell at 11:00 UTC, averaging 0 players.
Where does Koeke's Gameserver sit in the rankings?
On the seven-day player-hours measure, Koeke's Gameserver is #7,494, in the top 34% of all ranked servers and #2,041 in Europe.
Map and rules
What settings and rules apply on Koeke's Gameserver?
No gather rate appears in the name of Koeke's Gameserver. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
Which map is live on Koeke's Gameserver?
Koeke's Gameserver runs a procedural map of size 3,000 with seed 1998348663, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
What is the way to join Koeke's Gameserver?
Type client.connect 78.24.120.14:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://www.kleemans.org/.