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Rust Insights

Server profile

RUST: DEADLINE

Offline, with 0 of 500 players on; ranked #15,033 of every public Rust server, the top 66%. It last wiped 24d ago.

Filed under
Launch Rust and join
0/ 500 players now 0% full
07-day averagepeak –
#15,033ranktop 66%
24d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average649/700
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average442/475
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average41/250
  4. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average48/250
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average185/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average116/150

The short version

Quick answers

From the figures on this page.

Wipe days

On what schedule does RUST: DEADLINE wipe?

Its rhythm cannot be read yet: RUST: DEADLINE has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 24 days 1 hours have passed since its current world was created.

Server details

Which Rust version is RUST: DEADLINE on?

Running on Windows, RUST: DEADLINE is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for RUST: DEADLINE, and is it online?

RUST: DEADLINE is offline at the moment; the last time it was seen was 23 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 4 October 2026 is when Rust Insights first saw it.

In which location does RUST: DEADLINE sit?

There is no region published for RUST: DEADLINE. Rust Insights reports the location a server declares, not the physical place of the machine. 77.52.17.52:28015 is where it answers.

Tags

Which meanings sit behind the tags on RUST: DEADLINE?

These tags come from RUST: DEADLINE and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature RUST: DEADLINE?

These Rust Insights lists include RUST: DEADLINE: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What does the population of RUST: DEADLINE look like?

RUST: DEADLINE is offline at the moment; the last sighting was 23 days 23 hours ago.

Where does RUST: DEADLINE sit in the rankings?

Player hours over seven days put RUST: DEADLINE at #15,033, within the top 66% of the ranked field.

Rules and settings

What are the settings and rules for RUST: DEADLINE?

No gather rate appears in the name of RUST: DEADLINE. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

What is the map on RUST: DEADLINE?

The map on RUST: DEADLINE is procedural and the game generates it.

Join

How do you connect to RUST: DEADLINE?

To connect, start Rust and enter client.connect 77.52.17.52:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The slot count is 500.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.