Server profile
RadarTest
Offline, with 0 of 10 players on; ranked #15,082 of every public Rust server, the top 69%. It last wiped 52d ago.
Offline 77.20.252.163:28025 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|361/500
- Rustoria.co - EU East Long217/300
- Rusty Moose |EU Main|36/250
- Rustoria.co - EU Main28/250
- Rustafied.com - EU Friday61/100
- Rustoria.co - EU East Medium82/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does RadarTest wipe, and how often?
Its rhythm cannot be read yet: RadarTest has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 52 days 11 hours ago.
About the server
Which Rust version is RadarTest on?
The Rust build is network protocol 2633 and build 162929, running on Windows, for RadarTest. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for RadarTest, and is it online?
RadarTest is offline at the moment; the last time it was seen was 34 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 23 September 2026.
What location is listed for RadarTest?
There is no region published for RadarTest. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 77.20.252.163:28025.
Server tags
How should you read the tags listed for RadarTest?
When the game's server browser reads RadarTest, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does RadarTest turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry RadarTest are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on RadarTest right now, and how does that number move?
RadarTest was last seen 34 days 21 hours ago and is offline right now.
How does RadarTest compare with other Rust servers in the ranking?
On player hours for the last seven days, RadarTest sits at #15,082, inside the top 69% of ranked servers.
Rules and settings
What settings and rules apply on RadarTest?
No gather rate appears in the name of RadarTest. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
What is the map on RadarTest?
The game generates the map on RadarTest, which is procedural.
How to join
How can you get onto RadarTest?
To connect, start Rust and enter client.connect 77.20.252.163:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.