Server profile
Dev Server
Offline, with 1 of 10 players on; ranked #8,856 of every public Rust server, the top 40%. It last wiped 3d ago.
Offline 77.169.229.66:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 40% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:50 UTC3d ago | 1 | – | running | 0 |
| Sun 18 Oct, 10:41 UTC9d ago | 1 | held half | 6.1 days | 1 |
| Wed 14 Oct, 14:32 UTC13d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Sun 11 Oct, 07:33 UTC16d ago | 1 | held half | 3.3 days | 1 |
| Sun 4 Oct, 19:16 UTC23d ago | 1 | halved by day 4 | 6.5 days | 0 |
| Thu 1 Oct, 18:26 UTC FW26d ago | 1 | held half | 3 days | 1 |
| Sat 26 Sep, 18:38 UTC31d ago | 1 | held half | 5 days | 1 |
| Thu 24 Sep, 18:57 UTC33d ago | 1 | held half | 2 days | 0 |
| Tue 15 Sep, 18:20 UTC42d ago | 1 | – | 9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|487/525
- Rustoria.co - EU Main28/250
- Rusty Moose |EU Main|49/250
- Rustoria.co - EU East Long238/275
- Rustoria.co - EU East Medium91/200
- Rustafied.com - EU Friday98/150
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Dev Server, what happens on wipe day?
Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 60% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.5.
When does Dev Server wipe, and how often?
There is no next wipe to predict: Dev Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 3 days 10 hours have passed since its current world was created.
About the server
What Rust version is live on Dev Server?
Rust network protocol 2635 and build 168909 on Windows is what Dev Server runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Dev Server, and is it up at the moment?
The last sighting of Dev Server was 3 days 8 hours ago, and it is offline at present. The last 7 full days gave 17 of 168 hours up, or 10% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Dev Server sit?
No region is published by Dev Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 77.169.229.66:28015.
Server tags
Which meanings sit behind the tags on Dev Server?
These tags come from Dev Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Dev Server turn up among the Rust Insights lists and filters?
Dev Server appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on Dev Server right now?
The last time Dev Server was seen online was 3 days 8 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does Dev Server place?
On player hours for the last seven days, Dev Server sits at #8,856, inside the top 40% of ranked servers.
Settings and rules
How is Dev Server configured, and what rules apply?
No gather rate appears in the name of Dev Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.
Which map is live on Dev Server?
The map on Dev Server is procedural and the game generates it.
Connecting
How do you connect to Dev Server?
Open the console with F1 in Rust and enter client.connect 77.169.229.66:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.