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Rust Insights

Server profile

Atlantis 2.0 (US-East, Testing)

Online, with 0 of 5 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 19d ago.

Filed under moddedoxide
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak –
#15,425ranktop 69%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040004:0013:0022:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

24 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:52 UTC19d ago 0 – running 0
Mon 14 Sep, 23:46 UTC43d ago 0 – 24 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 38 on average45/100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average25/50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average19/100
  4. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average12/175
  5. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average15/150
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average7/90

The short version

Quick answers

From the figures on this page.

Wipe days

On Atlantis 2.0 (US-East, Testing), what happens on wipe day?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.

When does Atlantis 2.0 (US-East, Testing) wipe, and how often?

The record of Atlantis 2.0 (US-East, Testing)'s wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 19 days 3 hours ago.

About the server

How well does Atlantis 2.0 (US-East, Testing) perform?

The 48-hour average for server fps is 216, and 150 was the lowest seen. At its highest the entity count reached 45,875: buildings, deployables and everything else. The highest memory figure was 3,803 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Atlantis 2.0 (US-East, Testing) currently run?

Running on Linux, Atlantis 2.0 (US-East, Testing) is on Rust network protocol 2634 and build 167231. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Atlantis 2.0 (US-East, Testing), and is it up at the moment?

Right now Atlantis 2.0 (US-East, Testing) is up and running. Going by the uptime figure it gives, its last restart was around 19 days 1 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Atlantis 2.0 (US-East, Testing) run from?

Atlantis 2.0 (US-East, Testing) publishes no region tag, but North America is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 76.26.69.18:28025 is where it answers.

Tags

What is meant by each tag on Atlantis 2.0 (US-East, Testing)?

When the game's server browser reads Atlantis 2.0 (US-East, Testing), it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167231 (Build): Build 167231 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Atlantis 2.0 (US-East, Testing) turn up among the Rust Insights lists and filters?

These Rust Insights lists include Atlantis 2.0 (US-East, Testing): Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Atlantis 2.0 (US-East, Testing) right now?

Of its 5 slots, Atlantis 2.0 (US-East, Testing) currently has 0 filled. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does Atlantis 2.0 (US-East, Testing) place?

The player-hours ranking for the last seven days puts Atlantis 2.0 (US-East, Testing) at #15,425, among the top 69% of all ranked servers.

Map and rules

How is Atlantis 2.0 (US-East, Testing) configured, and what rules apply?

The name of Atlantis 2.0 (US-East, Testing) does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Atlantis 2.0 (US-East, Testing)?

The game generates the map on Atlantis 2.0 (US-East, Testing): procedural, size 3,000, seed 6645. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join Atlantis 2.0 (US-East, Testing)?

To connect, start Rust and enter client.connect 76.26.69.18:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players 5 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167231
Build Build 167231 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.