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Rust Insights

Server profile

A Rust Server

Offline, with 0 of 40 players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 22h ago.

Filed under moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#15,339ranktop 69%
22h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123423:0002:0005:0007:0010:0013:00Wiped Tue 27 Oct, 23:43 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040023:0002:0005:0007:0010:0013:00Wiped Tue 27 Oct, 23:43 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 29 SepWed 23 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 23:43 UTC22h ago – – running 0
Tue 29 Sep, 01:49 UTC29d ago 0 – 28.9 days 0
Wed 23 Sep, 17:31 UTC35d ago 3 halved by day 1 5.3 days 0
Mon 21 Sep, 21:35 UTC37d ago 1 – 1.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average18/250
  2. SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 57 on average40/150
  3. 红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average1/200
  4. Rustico 3groups of 5 · 8 on average12/100
  5. РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200
  6. Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average1/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does A Rust Server look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

When does A Rust Server wipe, and how often?

No next wipe can be predicted for A Rust Server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 22 hours ago.

About the server

Does A Rust Server hold a steady frame rate?

Server fps averaged 239 over 48 hours; the lowest reading was 237. At its highest the entity count reached 132,831: buildings, deployables and everything else. The highest memory figure was 3,830 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does A Rust Server currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for A Rust Server. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for A Rust Server, and is it online?

A Rust Server is offline at the moment; the last time it was seen was 9 hours ago. The uptime it reports puts the last restart at about 3 hours ago. The last 7 full days gave 1 of 168 hours up, or 1% of the time. On 20 September 2026 is when Rust Insights first saw it.

In which location does A Rust Server sit?

A region is not published by A Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 76.157.24.140:28134 is where it answers.

Lists and tags

How should you read the tags listed for A Rust Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what A Rust Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does A Rust Server appear?

A Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population history

How many players are on A Rust Server right now?

A Rust Server is offline at the moment; the last sighting was 9 hours ago. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does A Rust Server place?

On player hours for the last seven days, A Rust Server sits at #15,339, inside the top 69% of ranked servers.

Map and rules

How is A Rust Server configured, and what rules apply?

The name of A Rust Server does not state a gather rate. The group cap stands at 6 players. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on A Rust Server?

A Rust Server runs a procedural map of size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

Join

How do you connect to A Rust Server?

To connect, start Rust and enter client.connect 76.157.24.140:28134 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts6
Group limit Team size is capped at 6.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.