Server profile
Cyclops Monthly Server {US}
Online, with 0 of 50 players on; ranked #3,202 of every public Rust server, the top 14%. It last wiped 27d ago.
Online 76.133.206.131:28015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 14% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Cyclops Monthly Server {US} wipe, and on which day?
Its rhythm cannot be read yet: Cyclops Monthly Server {US} has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 27 days 9 hours ago.
Server details
Does Cyclops Monthly Server {US} hold a steady frame rate?
Average server fps over the last 48 hours was 62, with a floor of 22. The world held a peak of 229,455 entities, counting buildings, deployables and all the rest. It drew as much as 6,369 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Cyclops Monthly Server {US} currently run?
Running on Windows, Cyclops Monthly Server {US} is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has Cyclops Monthly Server {US} stayed online, and is it up now?
Right now Cyclops Monthly Server {US} is up and running. The uptime it reports puts the last restart at about 12 hours ago. It spent 164 of the last 7 full days' 168 hours up, 98% of the time. On 15 October 2026 is when Rust Insights first saw it.
In which location does Cyclops Monthly Server {US} sit?
Cyclops Monthly Server {US} publishes no region tag, but North America is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 76.133.206.131:28015.
Lists and tags
How should you read the tags listed for Cyclops Monthly Server {US}?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what Cyclops Monthly Server {US} publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Cyclops Monthly Server {US} turn up among the Rust Insights lists and filters?
These Rust Insights lists include Cyclops Monthly Server {US}: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Cyclops Monthly Server {US} right now?
Cyclops Monthly Server {US} shows 0 players at the moment, against 50 slots. A weekly average of 1 players goes with a peak of 2. The busiest point of the last 48 hours fell at 04:00 UTC, averaging 2 players.
In the ranking of Rust servers, where does Cyclops Monthly Server {US} place?
On player hours for the last seven days, Cyclops Monthly Server {US} sits at #3,202, inside the top 14% of ranked servers.
Settings and rules
What settings and rules apply on Cyclops Monthly Server {US}?
Nothing about gather rate is given in the name of Cyclops Monthly Server {US}. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Cyclops Monthly Server {US}?
Cyclops Monthly Server {US} runs a procedural map of size 4,250 with seed 481893192, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to Cyclops Monthly Server {US}?
To connect, start Rust and enter client.connect 76.133.206.131:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.