Server profile
RedsTestServer
Offline, with 1 of 10 players on; ranked #13,093 of every public Rust server, the top 59%. It last wiped 9d ago.
Offline 75.178.1.232:28015 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|231/250
- Rustoria.co - EU Main15/250
- Rusty Moose |EU Main|23/250
- Rustoria.co - EU East Long113/200
- Rustoria.co - EU East Medium45/200
- Rustafied.com - EU Friday43/100
The short version
Quick answers
From the figures on this page.
Wipe days
When does RedsTestServer wipe, and how often?
Its rhythm cannot be read yet: RedsTestServer has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 9 days 6 hours ago.
About the server
Which Rust version is RedsTestServer on?
Rust network protocol 2634 and build 167781 on Windows is what RedsTestServer runs. Joining needs your game on the same protocol, which Steam updates for you.
Has RedsTestServer stayed online, and is it up now?
Offline at the moment, RedsTestServer was last seen 7 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 18 October 2026 is when Rust Insights first saw it.
What location is listed for RedsTestServer?
There is no region published for RedsTestServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 75.178.1.232:28015 is where it answers.
Lists and tags
What is meant by each tag on RedsTestServer?
When the game's server browser reads RedsTestServer, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does RedsTestServer appear?
RedsTestServer appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on RedsTestServer right now, and how does that number move?
The last time RedsTestServer was seen online was 7 days 4 hours ago, and it is offline now.
Where does RedsTestServer sit in the rankings?
On player hours for the last seven days, RedsTestServer sits at #13,093, inside the top 59% of ranked servers.
Settings and rules
What settings and rules apply on RedsTestServer?
The name of RedsTestServer does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
Which map is live on RedsTestServer?
The game generates the map on RedsTestServer, which is procedural.
How to join
What is the way to join RedsTestServer?
To connect, start Rust and enter client.connect 75.178.1.232:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.