Server profile · NA
RustyNation.net - Classic Rust
Online, with 0 of 100 players on; ranked #15,388 of every public Rust server, the top 70%. It last wiped 4d ago.
Online NA 74.91.119.65:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Friday 30 October, 04:32 UTC, in 2d 8h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 8hFri 30 Oct, 04:32 UTC
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 9d 8hFri 6 Nov, 04:32 UTC
- 16d 8hFri 13 Nov, 04:32 UTC
- 23d 8hFri 20 Nov, 04:32 UTC
- 30d 8hFri 27 Nov, 04:32 UTC
- 36d 23hThu 3 Dec, 19:00 UTCFW
- 37d 8hFri 4 Dec, 04:32 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 04:32 UTC4d ago | 0 | – | running | 0 |
| Fri 9 Oct, 17:37 UTC18d ago | 1 | halved by day 1 | 13.5 days | 1 |
| Fri 2 Oct, 21:43 UTC24d ago | 0 | – | 6.8 days | 0 |
| Mon 21 Sep, 17:50 UTC36d ago | 1 | halved by day 1 | 11.2 days | 0 |
| Mon 21 Sep, 03:53 UTC36d ago | 1 | – | 0.6 days | 0 |
| Sat 19 Sep, 15:58 UTC38d ago | 1 | – | 1.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA] Willjum's Solo Only | Thursday Wipes13/100
- Rust Degens - US Vanilla | Fridays20/150
- Rusty Moose |US Main|30/250
- Rustoria.co - US Main57/250
- Rusty Moose |US Mondays|558/575
- Rustafied.com - US Friday26/100
The short version
Quick answers
From the figures on this page.
Wipe days
On RustyNation.net - Classic Rust, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
When does RustyNation.net - Classic Rust wipe, and how often?
Too few wipes are on record for RustyNation.net - Classic Rust to confirm its schedule, so the tag guides the prediction. Friday 30 October at 04:32 UTC is when the next wipe is due. This world dates from 4 days 15 hours ago. A weekly wipe schedule is published in its tags.
About the server
How well does RustyNation.net - Classic Rust perform?
Average server fps over the last 48 hours was 60, with a floor of 55. At its highest the entity count reached 78,490: buildings, deployables and everything else. It drew as much as 2,913 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on RustyNation.net - Classic Rust?
The Rust build is network protocol 2635 and build 168909, running on Linux, for RustyNation.net - Classic Rust. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RustyNation.net - Classic Rust, and is it up at the moment?
At the time of this check RustyNation.net - Classic Rust is online. Going by the uptime figure it gives, its last restart was around 8 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 19 September 2026.
Where does RustyNation.net - Classic Rust run from?
Its NA tag is what RustyNation.net - Classic Rust uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. 74.91.119.65:28015 is where it answers.
Lists and tags
What is meant by each tag on RustyNation.net - Classic Rust?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files this server under North America are what RustyNation.net - Classic Rust publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does RustyNation.net - Classic Rust appear?
These Rust Insights lists include RustyNation.net - Classic Rust: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
Population history
How many players are on RustyNation.net - Classic Rust right now?
At the time of this refresh, RustyNation.net - Classic Rust holds 0 players on 100 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does RustyNation.net - Classic Rust place?
RustyNation.net - Classic Rust holds #15,388 for player hours over the last seven days, #1,550 in North America and in the top 70% of all ranked servers.
Rules and settings
What settings and rules apply on RustyNation.net - Classic Rust?
Nothing about gather rate is given in the name of RustyNation.net - Classic Rust. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on RustyNation.net - Classic Rust?
The game generates the map on RustyNation.net - Classic Rust: procedural, size 4,000, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
Join
What is the way to join RustyNation.net - Classic Rust?
To connect, start Rust and enter client.connect 74.91.119.65:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://rustynation.net/.