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Live edition35,842 playing on 11,691 servers

Rust Insights

Server profile

Dead Island Rust

Online, with 0 of 10 players on; ranked #10,574 of every public Rust server, the top 47%. It last wiped 3d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#10,574ranktop 47%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040004:0013:0022:0006:0015:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.8 days usual gap between real wipes
40% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:55 UTC3d ago 1 – running 0
Wed 21 Oct, 09:46 UTC7d ago 1 halved by day 1 4.5 days 0
Mon 12 Oct, 14:40 UTC16d ago 1 halved by day 5 8.8 days 0
Sat 3 Oct, 09:26 UTC25d ago 1 halved by day 3 9.2 days 0
Tue 22 Sep, 20:24 UTC36d ago 1 halved by day 1 10.5 days 0
Sun 20 Sep, 21:11 UTC38d ago 1 – 2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average164/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average96/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average17/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average17/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does Dead Island Rust look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 14 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 2.

How often does Dead Island Rust wipe, and on which day?

No next wipe can be predicted for Dead Island Rust, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 3 days 5 hours have passed since its current world was created.

Server details

Does Dead Island Rust hold a steady frame rate?

Average server fps over the last 48 hours was 159, with a floor of 102. Buildings, deployables and the rest took the entity count as high as 65,674. The highest memory figure was 2,305 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on Dead Island Rust?

Rust network protocol 2635 and build 168909 on Linux is what Dead Island Rust runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Dead Island Rust, and is it online?

Dead Island Rust is currently reachable and online. The uptime it reports puts the last restart at about 2 days 13 hours ago. The last 7 full days gave 111 of 168 hours up, or 66% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Dead Island Rust run from?

A region is not published by Dead Island Rust. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 74.208.108.126:28015.

Tags

How should you read the tags listed for Dead Island Rust?

When the game's server browser reads Dead Island Rust, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Dead Island Rust turn up among the Rust Insights lists and filters?

Dead Island Rust appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on Dead Island Rust right now, and how does that number move?

At the time of this refresh, Dead Island Rust holds 0 players on 10 slots. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 08:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does Dead Island Rust place?

The player-hours ranking for the last seven days puts Dead Island Rust at #10,574, among the top 47% of all ranked servers.

Map and rules

How is Dead Island Rust configured, and what rules apply?

Nothing about gather rate is given in the name of Dead Island Rust. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

Which map is live on Dead Island Rust?

Size 3,500 and seed 799999999 define the procedural map on Dead Island Rust, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to Dead Island Rust?

To connect, start Rust and enter client.connect 74.208.108.126:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.