Server profile
Snaplatacks Plugin Shack
Online, with 1 of 50 players on; ranked #6,269 of every public Rust server, the top 28%. It last wiped 2h ago.
Online 74.131.100.148:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 28% of all ranked servers, and #367 of the quad servers (top 44%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:57 UTC2h ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Snaplatacks Plugin Shack wipe, and on which day?
The record of Snaplatacks Plugin Shack's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 2 hours ago.
Server
What does performance look like on Snaplatacks Plugin Shack?
Server fps averaged 231 over 48 hours; the lowest reading was 209. The world held a peak of 147,352 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,057 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is Snaplatacks Plugin Shack on?
Rust network protocol 2635 and build 168909 on Linux is what Snaplatacks Plugin Shack runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Snaplatacks Plugin Shack, and is it up at the moment?
At the time of this check Snaplatacks Plugin Shack is online. The uptime it reports puts the last restart at about 1 hours ago. It spent 96 of the last 4 full days' 96 hours up, 100% of the time. On 23 October 2026 is when Rust Insights first saw it.
What location is listed for Snaplatacks Plugin Shack?
No region is published by Snaplatacks Plugin Shack. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 74.131.100.148:28015.
Lists and tags
What is meant by each tag on Snaplatacks Plugin Shack?
These tags come from Snaplatacks Plugin Shack and are read by the game's server browser: gmsoftcore (Game mode): Softcore rules make for an easier game; mp50 (Max players): It holds 50 slots; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which person or group runs Snaplatacks Plugin Shack?
Snaplatacks Plugin Shack and 1 other server we track both publish a snaplatack.info hostname, so the same operator most likely runs both.
Where does Snaplatacks Plugin Shack turn up among the Rust Insights lists and filters?
These Rust Insights lists include Snaplatacks Plugin Shack: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 24 hours.
Population
How many players are on Snaplatacks Plugin Shack right now, and how does that number move?
At the time of this refresh, Snaplatacks Plugin Shack holds 1 players on 50 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 20:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does Snaplatacks Plugin Shack place?
The player-hours ranking for the last seven days puts Snaplatacks Plugin Shack at #6,269, among the top 28% of all ranked servers. In the quad category it ranks #367.
Settings and rules
What settings and rules apply on Snaplatacks Plugin Shack?
Nothing about gather rate is given in the name of Snaplatacks Plugin Shack. Groups are capped at 4 players under the name quad. softcore is the game mode, Part of your loot stays with you in this easier Facepunch mode. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Snaplatacks Plugin Shack?
Snaplatacks Plugin Shack runs a procedural map of size 5,000 with seed 2147483647, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto Snaplatacks Plugin Shack?
To connect, start Rust and enter client.connect 74.131.100.148:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/VVaGjV2rk9 is its website.