Server profile
ZombieNET
Online, with 0 of 500 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 11d ago.
Online 74.110.198.225:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|160/250
- Rustoria.co - EU East Long95/200
- Rusty Moose |EU Main|15/250
- Rustoria.co - EU Main17/250
- Rustafied.com - EU Friday15/100
- Rustoria.co - EU East Medium17/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does ZombieNET wipe?
Its rhythm cannot be read yet: ZombieNET has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 11 days 7 hours have passed since its current world was created.
Server details
How well does ZombieNET perform?
Average server fps over the last 48 hours was 129, with a floor of 100. At its highest the entity count reached 121,087: buildings, deployables and everything else. The highest memory figure was 6,476 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on ZombieNET?
The Rust build is network protocol 2634 and build 167781, running on Windows, for ZombieNET. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is ZombieNET, and is it up at the moment?
At the time of this check ZombieNET is online. About 11 days 5 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 17 October 2026 is when Rust Insights first saw it.
Where does ZombieNET run from?
There is no region published for ZombieNET. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 74.110.198.225:28015.
Lists and tags
Which meanings sit behind the tags on ZombieNET?
These tags come from ZombieNET and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): It holds 500 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature ZombieNET?
ZombieNET appears among the following Rust Insights lists: Best Rust community servers and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on ZombieNET right now, and how does that number move?
ZombieNET shows 0 players at the moment, against 500 slots. A seven-day average of 0 players puts the last week in context.
Where does ZombieNET sit in the rankings?
On player hours for the last seven days, ZombieNET sits at #15,358, inside the top 69% of ranked servers.
Rules and settings
How is ZombieNET configured, and what rules apply?
No gather rate appears in the name of ZombieNET. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
What is the map on ZombieNET?
ZombieNET runs a procedural map of size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join ZombieNET?
To connect, start Rust and enter client.connect 74.110.198.225:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.