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Rust Insights

Server profile

ZombieNET

Online, with 0 of 500 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 11d ago.

Filed under
Launch Rust and join
0/ 500 players now 0% full
07-day averagepeak –
#15,358ranktop 69%
11d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020004:0013:0022:0006:0015:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average160/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average95/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average17/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average17/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

On what schedule does ZombieNET wipe?

Its rhythm cannot be read yet: ZombieNET has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 11 days 7 hours have passed since its current world was created.

Server details

How well does ZombieNET perform?

Average server fps over the last 48 hours was 129, with a floor of 100. At its highest the entity count reached 121,087: buildings, deployables and everything else. The highest memory figure was 6,476 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on ZombieNET?

The Rust build is network protocol 2634 and build 167781, running on Windows, for ZombieNET. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is ZombieNET, and is it up at the moment?

At the time of this check ZombieNET is online. About 11 days 5 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 17 October 2026 is when Rust Insights first saw it.

Where does ZombieNET run from?

There is no region published for ZombieNET. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 74.110.198.225:28015.

Lists and tags

Which meanings sit behind the tags on ZombieNET?

These tags come from ZombieNET and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): It holds 500 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature ZombieNET?

ZombieNET appears among the following Rust Insights lists: Best Rust community servers and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on ZombieNET right now, and how does that number move?

ZombieNET shows 0 players at the moment, against 500 slots. A seven-day average of 0 players puts the last week in context.

Where does ZombieNET sit in the rankings?

On player hours for the last seven days, ZombieNET sits at #15,358, inside the top 69% of ranked servers.

Rules and settings

How is ZombieNET configured, and what rules apply?

No gather rate appears in the name of ZombieNET. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map on ZombieNET?

ZombieNET runs a procedural map of size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join ZombieNET?

To connect, start Rust and enter client.connect 74.110.198.225:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp500
Max players It holds 500 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.