Server profile · NA
[US] Plunder Naval Rust Server | 10/24
Online, with 0 of 100 players on; ranked #14,640 of every public Rust server, the top 66%. It last wiped 19h ago.
Online NA 72.34.60.40:29420 checked 2h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Wednesday 4 November, 00:46 UTC, in 6d 4h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 4hWed 4 Nov, 00:46 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 13d 4hWed 11 Nov, 00:46 UTC
- 20d 4hWed 18 Nov, 00:46 UTC
- 27d 4hWed 25 Nov, 00:46 UTC
- 34d 4hWed 2 Dec, 00:46 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
- 41d 4hWed 9 Dec, 00:46 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:46 UTC19h ago | – | – | running | 0 |
| Sun 25 Oct, 01:33 UTC3d ago | 0 | – | 3 days | 0 |
| Sat 10 Oct, 22:34 UTC17d ago | 0 | – | 14.1 days | 0 |
| Fri 2 Oct, 22:19 UTC25d ago | 1 | halved by day 1 | 8 days | 0 |
| Fri 25 Sep, 21:59 UTC32d ago | 6 | halved by day 2 | 7 days | 1 |
| Thu 24 Sep, 06:06 UTC34d ago | 6 | – | 1.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA] Willjum's Solo Only | Thursday Wipes5/100
- Rust Degens - US Vanilla | Fridays12/150
- Rusty Moose |US Main|21/250
- Rustoria.co - US Main30/250
- Rusty Moose |US Mondays|327/350
- Rustoria.co - US Mondays220/250
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at [US] Plunder Naval Rust Server | 10/24?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.5.
On what schedule does [US] Plunder Naval Rust Server | 10/24 wipe?
Its tag sets the prediction: too few wipes on [US] Plunder Naval Rust Server | 10/24 are on record to confirm the schedule. A wipe is expected on Wednesday 4 November at 00:46 UTC. The world you are playing on now was made 19 hours ago. A weekly wipe schedule is published in its tags.
About the server
What does performance look like on [US] Plunder Naval Rust Server | 10/24?
The 48-hour average for server fps is 173, and 145 was the lowest seen. The world held a peak of 39,075 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,912 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is [US] Plunder Naval Rust Server | 10/24 on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [US] Plunder Naval Rust Server | 10/24. The same protocol is required to join, and Steam takes care of updating it.
Has [US] Plunder Naval Rust Server | 10/24 stayed online, and is it up now?
Right now [US] Plunder Naval Rust Server | 10/24 is up and running. The uptime it reports puts the last restart at about 14 hours ago. It spent 71 of the last 7 full days' 168 hours up, 42% of the time. Rust Insights first logged this server on 22 September 2026.
What location is listed for [US] Plunder Naval Rust Server | 10/24?
Its NA tag is what [US] Plunder Naval Rust Server | 10/24 uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 72.34.60.40:29420 is where it answers.
Server tags
What is meant by each tag on [US] Plunder Naval Rust Server | 10/24?
These tags come from [US] Plunder Naval Rust Server | 10/24 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [US] Plunder Naval Rust Server | 10/24 appear?
[US] Plunder Naval Rust Server | 10/24 appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
How many players are on [US] Plunder Naval Rust Server | 10/24 right now, and how does that number move?
[US] Plunder Naval Rust Server | 10/24 shows 0 players at the moment, against 100 slots. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 01:00 UTC, averaging 0 players.
Where does [US] Plunder Naval Rust Server | 10/24 sit in the rankings?
On the seven-day player-hours measure, [US] Plunder Naval Rust Server | 10/24 is #14,640, in the top 66% of all ranked servers and #1,475 in North America.
Map and rules
How is [US] Plunder Naval Rust Server | 10/24 configured, and what rules apply?
No gather rate appears in the name of [US] Plunder Naval Rust Server | 10/24. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on [US] Plunder Naval Rust Server | 10/24?
[US] Plunder Naval Rust Server | 10/24 runs a procedural map of size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
How to join
How can you get onto [US] Plunder Naval Rust Server | 10/24?
Open the console with F1 in Rust and enter client.connect 72.34.60.40:29420. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://discord.com/invite/29jEng55cr.
