Server profile
Pingtopia PVE NA | Custom Plugins & Kits
Offline, with 1 of 30 players on; ranked #14,488 of every public Rust server, the top 66%. It last wiped 22d ago.
Offline 71.237.105.132:28015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 23:09 UTC22d ago | 1 | – | running | 0 |
| Wed 7 Oct, 14:51 UTC22d ago | 1 | – | 0.3 days | 0 |
| Wed 7 Oct, 05:38 UTC23d ago | 1 | – | 0.4 days | 0 |
| Tue 6 Oct, 06:49 UTC24d ago | 1 | – | 1 days | 0 |
| Mon 5 Oct, 20:00 UTC24d ago | 1 | – | 0.5 days | 1 |
| Mon 5 Oct, 01:52 UTC25d ago | 1 | – | 0.8 days | 1 |
| Sun 4 Oct, 16:48 UTC25d ago | 1 | – | 0.4 days | 1 |
| Sun 4 Oct, 05:06 UTC26d ago | 1 | – | 0.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Pingtopia PVE NA | Custom Plugins & Kits look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 7 hours after it started.
On what schedule does Pingtopia PVE NA | Custom Plugins & Kits wipe?
There is no next wipe to predict: Pingtopia PVE NA | Custom Plugins & Kits wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 22 days 8 hours have passed since its current world was created.
Server details
Which Rust version is Pingtopia PVE NA | Custom Plugins & Kits on?
The Rust build is network protocol 2634 and build 166652, running on Windows, for Pingtopia PVE NA | Custom Plugins & Kits. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Pingtopia PVE NA | Custom Plugins & Kits, and is it online?
Pingtopia PVE NA | Custom Plugins & Kits is offline at the moment; the last time it was seen was 21 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 3 October 2026.
Where does Pingtopia PVE NA | Custom Plugins & Kits run from?
No region tag comes from Pingtopia PVE NA | Custom Plugins & Kits, though the name suggests North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 71.237.105.132:28015.
Lists and tags
What is meant by each tag on Pingtopia PVE NA | Custom Plugins & Kits?
These tags come from Pingtopia PVE NA | Custom Plugins & Kits and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): The slot count is 30; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Pingtopia PVE NA | Custom Plugins & Kits?
The Rust Insights lists that carry Pingtopia PVE NA | Custom Plugins & Kits are Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Pingtopia PVE NA | Custom Plugins & Kits right now?
The last time Pingtopia PVE NA | Custom Plugins & Kits was seen online was 21 days 16 hours ago, and it is offline now.
How does Pingtopia PVE NA | Custom Plugins & Kits compare with other Rust servers in the ranking?
Player hours over seven days put Pingtopia PVE NA | Custom Plugins & Kits at #14,488, within the top 66% of the ranked field.
Map and rules
How is Pingtopia PVE NA | Custom Plugins & Kits configured, and what rules apply?
The name of Pingtopia PVE NA | Custom Plugins & Kits does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Pingtopia PVE NA | Custom Plugins & Kits?
A procedural map, generated by the game, is what Pingtopia PVE NA | Custom Plugins & Kits runs.
Connecting
How do you connect to Pingtopia PVE NA | Custom Plugins & Kits?
Open the console with F1 in Rust and enter client.connect 71.237.105.132:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.