Server profile
Rust Provider Runtime Test - Private LAN
Offline, with 0 of 2 players on; ranked #15,128 of every public Rust server, the top 70%. It last wiped 13d ago.
Offline 71.193.134.10:28019 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|72/250
- Rustoria.co - EU East Long106/200
- Rusty Moose |EU Main|335/350
- Rustafied.com - EU Friday20/100
- Rustoria.co - EU Main419/450
- Rustoria.co - EU East Medium304/325
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Rust Provider Runtime Test - Private LAN wipe, and how often?
Its rhythm cannot be read yet: Rust Provider Runtime Test - Private LAN has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 22 hours have passed since its current world was created.
About the server
Which Rust version is Rust Provider Runtime Test - Private LAN on?
Running on Windows, Rust Provider Runtime Test - Private LAN is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
Has Rust Provider Runtime Test - Private LAN stayed online, and is it up now?
Offline at the moment, Rust Provider Runtime Test - Private LAN was last seen 13 days 3 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 16 October 2026.
Where does Rust Provider Runtime Test - Private LAN run from?
No region is published by Rust Provider Runtime Test - Private LAN. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 71.193.134.10:28019.
Server tags
Which meanings sit behind the tags on Rust Provider Runtime Test - Private LAN?
These tags come from Rust Provider Runtime Test - Private LAN and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rust Provider Runtime Test - Private LAN appear?
Rust Provider Runtime Test - Private LAN appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of Rust Provider Runtime Test - Private LAN look like?
Rust Provider Runtime Test - Private LAN is offline at the moment; the last sighting was 13 days 3 hours ago.
In the ranking of Rust servers, where does Rust Provider Runtime Test - Private LAN place?
On player hours for the last seven days, Rust Provider Runtime Test - Private LAN sits at #15,128, inside the top 70% of ranked servers.
Rules and settings
What are the settings and rules for Rust Provider Runtime Test - Private LAN?
The name of Rust Provider Runtime Test - Private LAN does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.
Which map is live on Rust Provider Runtime Test - Private LAN?
The game generates the map on Rust Provider Runtime Test - Private LAN, which is procedural.
How to join
How do you connect to Rust Provider Runtime Test - Private LAN?
Type client.connect 71.193.134.10:28019 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.