Server profile
My Local Dev Server
Offline, with 0 of 500 players on; ranked #15,085 of every public Rust server, the top 70%. It last wiped 23d ago.
Offline 71.176.38.233:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|237/300
- Rustoria.co - EU Main16/250
- Rusty Moose |EU Main|30/250
- Rustoria.co - EU East Long117/200
- Rustoria.co - EU East Medium47/200
- Rustafied.com - EU Friday52/100
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does My Local Dev Server wipe?
Too few wipes are on record for My Local Dev Server to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 23 days 11 hours ago.
About the server
Which Rust version is My Local Dev Server on?
The Rust build is network protocol 2634 and build 167398, running on Windows, for My Local Dev Server. Joining needs your game on the same protocol, which Steam updates for you.
Has My Local Dev Server stayed online, and is it up now?
Offline at the moment, My Local Dev Server was last seen 12 days 8 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 15 October 2026.
What location is listed for My Local Dev Server?
No region is published by My Local Dev Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 71.176.38.233:28015.
Lists and tags
How should you read the tags listed for My Local Dev Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set are what My Local Dev Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature My Local Dev Server?
These Rust Insights lists include My Local Dev Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on My Local Dev Server right now, and how does that number move?
The last time My Local Dev Server was seen online was 12 days 8 hours ago, and it is offline now.
In the ranking of Rust servers, where does My Local Dev Server place?
The player-hours ranking for the last seven days puts My Local Dev Server at #15,085, among the top 70% of all ranked servers.
Settings and rules
How is My Local Dev Server configured, and what rules apply?
Nothing about gather rate is given in the name of My Local Dev Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
What is the map on My Local Dev Server?
A procedural map, generated by the game, is what My Local Dev Server runs.
Connecting
How do you connect to My Local Dev Server?
To connect, start Rust and enter client.connect 71.176.38.233:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.