Server profile
Wardaddy's Rust
Offline, with 0 of 10 players on; ranked #6,235 of every public Rust server, the top 28%. It last wiped 15d ago.
Offline 70.8.175.28:28015 checked 6h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|595/575
- Rustoria.co - EU East Long364/400
- Rustoria.co - EU Main37/250
- Rusty Moose |EU Main|46/250
- Rustoria.co - EU East Medium164/200
- Rustafied.com - EU Friday80/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Wardaddy's Rust wipe?
Its rhythm cannot be read yet: Wardaddy's Rust has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 15 days 11 hours ago.
Server
Does Wardaddy's Rust hold a steady frame rate?
Average server fps over the last 48 hours was 133, with a floor of 114. The world held a peak of 208,297 entities, counting buildings, deployables and all the rest. It drew as much as 4,504 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does Wardaddy's Rust currently run?
Rust network protocol 2635 and build 168909 on Linux is what Wardaddy's Rust runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Wardaddy's Rust, and is it online?
The last sighting of Wardaddy's Rust was 6 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 38 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 12 October 2026 is when Rust Insights first saw it.
Where does Wardaddy's Rust run from?
No region is published by Wardaddy's Rust. Rust Insights reports the location a server declares, not the physical place of the machine. 70.8.175.28:28015 is where it answers.
Lists and tags
What is meant by each tag on Wardaddy's Rust?
When the game's server browser reads Wardaddy's Rust, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Wardaddy's Rust turn up among the Rust Insights lists and filters?
These Rust Insights lists include Wardaddy's Rust: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on Wardaddy's Rust right now?
Wardaddy's Rust was last seen 6 hours ago and is offline right now. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 19:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does Wardaddy's Rust place?
Player hours over seven days put Wardaddy's Rust at #6,235, within the top 28% of the ranked field.
Settings and rules
How is Wardaddy's Rust configured, and what rules apply?
No gather rate appears in the name of Wardaddy's Rust. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map is live on Wardaddy's Rust?
Size 6,000 and seed 1337 define the procedural map on Wardaddy's Rust, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to Wardaddy's Rust?
To connect, start Rust and enter client.connect 70.8.175.28:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.