Server profile
[EU-1] DEV SERVER [DEBUG]
Offline, with 1 of 500 players on; ranked #5,661 of every public Rust server, the top 25%. It last wiped 12d ago.
Offline 70.78.128.211:28015 checked 19h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:44 UTC12d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does [EU-1] DEV SERVER [DEBUG] look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
When does [EU-1] DEV SERVER [DEBUG] wipe, and how often?
Too few wipes are on record for [EU-1] DEV SERVER [DEBUG] to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 12 days 21 hours have passed since its current world was created.
Server details
What Rust version is live on [EU-1] DEV SERVER [DEBUG]?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [EU-1] DEV SERVER [DEBUG]. The same protocol is required to join, and Steam takes care of updating it.
Has [EU-1] DEV SERVER [DEBUG] stayed online, and is it up now?
[EU-1] DEV SERVER [DEBUG] is offline at the moment; the last time it was seen was 19 hours ago. The last 7 full days gave 47 of 168 hours up, or 28% of the time. The first record Rust Insights has of it is 27 September 2026.
In which location does [EU-1] DEV SERVER [DEBUG] sit?
The name of [EU-1] DEV SERVER [DEBUG] points to Europe, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 70.78.128.211:28015 is where it answers.
Tags
Which meanings sit behind the tags on [EU-1] DEV SERVER [DEBUG]?
When the game's server browser reads [EU-1] DEV SERVER [DEBUG], it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): The slot count is 500; ts100 (Group limit): A team holds 100 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does [EU-1] DEV SERVER [DEBUG] turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry [EU-1] DEV SERVER [DEBUG] are Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on [EU-1] DEV SERVER [DEBUG] right now, and how does that number move?
[EU-1] DEV SERVER [DEBUG] is offline at the moment; the last sighting was 19 hours ago. The seven-day average is 1 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 1 players.
How does [EU-1] DEV SERVER [DEBUG] compare with other Rust servers in the ranking?
On player hours for the last seven days, [EU-1] DEV SERVER [DEBUG] sits at #5,661, inside the top 25% of ranked servers.
Map and rules
How is [EU-1] DEV SERVER [DEBUG] configured, and what rules apply?
Nothing about gather rate is given in the name of [EU-1] DEV SERVER [DEBUG]. 100 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Connecting
How do you connect to [EU-1] DEV SERVER [DEBUG]?
Type client.connect 70.78.128.211:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.