Server profile · NA
[X] House of Boom [X]
Online, with 0 of 100 players on; ranked #8,631 of every public Rust server, the top 39%. It last wiped 27d ago.
Online NA 70.50.61.128:25015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 39% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:30 UTC27d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does [X] House of Boom [X] look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does [X] House of Boom [X] wipe, and on which day?
The only wipe on [X] House of Boom [X] is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 12 hours ago. Its tags state a monthly wipe schedule.
Server details
Does [X] House of Boom [X] hold a steady frame rate?
Server fps averaged 86 over 48 hours; the lowest reading was 46. Buildings, deployables and the rest took the entity count as high as 94,759. It drew as much as 2,172 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on [X] House of Boom [X]?
Rust network protocol 2635 and build 168909 on Windows is what [X] House of Boom [X] runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for [X] House of Boom [X], and is it online?
At the time of this check [X] House of Boom [X] is online. The uptime it reports puts the last restart at about 10 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does [X] House of Boom [X] sit?
Its NA tag is what [X] House of Boom [X] uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 70.50.61.128:25015.
Server tags
How should you read the tags listed for [X] House of Boom [X]?
When the game's server browser reads [X] House of Boom [X], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; NA (North America): Find it in the browser under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [X] House of Boom [X] turn up among the Rust Insights lists and filters?
These Rust Insights lists include [X] House of Boom [X]: Best Rust community servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on [X] House of Boom [X] right now, and how does that number move?
At the time of this refresh, [X] House of Boom [X] holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 1.
How does [X] House of Boom [X] compare with other Rust servers in the ranking?
In North America, [X] House of Boom [X] is #1,207; across all ranked servers it is #8,631 on seven-day player hours, in the top 39%.
Map and rules
What are the settings and rules for [X] House of Boom [X]?
Nothing about gather rate is given in the name of [X] House of Boom [X]. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map is live on [X] House of Boom [X]?
Size 4,000 and seed 781186407 define the procedural map on [X] House of Boom [X], generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to [X] House of Boom [X]?
Open the console with F1 in Rust and enter client.connect 70.50.61.128:25015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://houseofboom.ca.
