Server profile
Deathrive Rustocolypse
Online, with 0 of 100 players on; ranked #15,373 of every public Rust server, the top 69%. It last wiped 6d ago.
Online 68.168.20.252:28015 checked 2h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 21d 17hThu 19 Nov, 13:25 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 13:25 UTC6d ago | 0 | – | running | 0 |
| Thu 15 Oct, 13:26 UTC13d ago | 0 | – | 7 days | 0 |
| Thu 8 Oct, 13:26 UTC20d ago | 0 | – | 7 days | 0 |
| Wed 7 Oct, 13:26 UTC21d ago | 0 | – | 1 days | 0 |
| Tue 6 Oct, 13:23 UTC22d ago | 0 | – | 1 days | 0 |
| Mon 5 Oct, 13:29 UTC23d ago | 0 | – | 1 days | 0 |
| Sun 4 Oct, 13:22 UTC24d ago | 0 | – | 1 days | 0 |
| Sat 3 Oct, 13:25 UTC25d ago | 1 | – | 1 days | 0 |
| Fri 2 Oct, 13:26 UTC26d ago | 1 | – | 1 days | 0 |
| Thu 1 Oct, 13:33 UTC27d ago | 0 | – | 1 days | 0 |
| Thu 24 Sep, 13:22 UTC34d ago | 0 | – | 7 days | 0 |
| Thu 17 Sep, 13:28 UTC41d ago | 0 | – | 7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
What does Deathrive Rustocolypse look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does Deathrive Rustocolypse wipe?
Its tag sets the prediction: too few wipes on Deathrive Rustocolypse are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 6 days 6 hours have passed since its current world was created. The tags give wipes as every two weeks.
Server
What Rust version is live on Deathrive Rustocolypse?
The Rust build is network protocol 2634 and build 166652, running on Linux, for Deathrive Rustocolypse. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Deathrive Rustocolypse, and is it up at the moment?
Right now Deathrive Rustocolypse is up and running. It spent 164 of the last 7 full days' 168 hours up, 98% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Deathrive Rustocolypse?
There is no region published for Deathrive Rustocolypse. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 68.168.20.252:28015.
Tags
What is meant by each tag on Deathrive Rustocolypse?
These tags come from Deathrive Rustocolypse and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Deathrive Rustocolypse turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Deathrive Rustocolypse are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Population
What does the population of Deathrive Rustocolypse look like?
Of its 100 slots, Deathrive Rustocolypse currently has 0 filled. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does Deathrive Rustocolypse place?
The player-hours ranking for the last seven days puts Deathrive Rustocolypse at #15,373, among the top 69% of all ranked servers.
Map and rules
How is Deathrive Rustocolypse configured, and what rules apply?
Nothing about gather rate is given in the name of Deathrive Rustocolypse. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Deathrive Rustocolypse?
The game generates the map on Deathrive Rustocolypse, which is procedural.
How to join
How can you get onto Deathrive Rustocolypse?
To connect, start Rust and enter client.connect 68.168.20.252:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.