Server profile
Test Server do not look
Offline, with 1 of 10 players on; ranked #13,021 of every public Rust server. It last wiped 45d ago.
Offline 68.134.118.9:28015 checked 44d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|596/675
- Rustoria.co - EU East Long379/525
- Rusty Moose |EU Main|47/250
- Rustoria.co - EU Main37/250
- Rustafied.com - EU Friday133/200
- Rustoria.co - EU East Medium153/300
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Test Server do not look wipe, and on which day?
The record of Test Server do not look's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 45 days 1 hours have passed since its current world was created.
Server
On what version does Test Server do not look currently run?
The Rust build is network protocol 2633 and build 163794, running on Windows, for Test Server do not look. Joining needs your game on the same protocol, which Steam updates for you.
Has Test Server do not look stayed online, and is it up now?
Test Server do not look is offline at the moment; the last time it was seen was 44 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does Test Server do not look sit?
There is no region published for Test Server do not look. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 68.134.118.9:28015 is where it answers.
Tags
Which meanings sit behind the tags on Test Server do not look?
These tags come from Test Server do not look and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Test Server do not look turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Test Server do not look are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of Test Server do not look look like?
The last time Test Server do not look was seen online was 44 days 23 hours ago, and it is offline now.
How does Test Server do not look compare with other Rust servers in the ranking?
Player hours over seven days put Test Server do not look at #13,021, within the top – of the ranked field.
Rules and settings
How is Test Server do not look configured, and what rules apply?
The name of Test Server do not look does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
Which map is live on Test Server do not look?
The map on Test Server do not look is procedural and the game generates it.
How to join
How can you get onto Test Server do not look?
Type client.connect 68.134.118.9:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.