Skip to the story

Live edition35,310 playing on 11,605 servers

Rust Insights

Server profile

WD-41 | Roleplay | PvE

Online, with 0 of 100 players on; ranked #5,212 of every public Rust server, the top 23%. It last wiped 1d ago.

Filed under moddedcarbonpve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
17-day averagepeak 2
#5,212ranktop 23%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5205:0014:0000:0008:0017:0002:00Wiped Mon 26 Oct, 21:39 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020005:0014:0000:0008:0017:0002:00Wiped Mon 26 Oct, 21:39 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct9 Oct13 Oct18 Oct22 Oct28 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:39 UTC1d ago – – running 1
Sun 25 Oct, 22:20 UTC2d ago 2 – 1 days 0
Thu 8 Oct, 22:36 UTC19d ago 2 halved by day 5 17 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on average235/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 235 on average97/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 98 on average114/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average41/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average12/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 52 on average37/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

On WD-41 | Roleplay | PvE, what happens on wipe day?

The average busiest point of its recent wipes was 2 players. 26 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 5.

When does WD-41 | Roleplay | PvE wipe, and how often?

No next wipe can be predicted for WD-41 | Roleplay | PvE, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 30 hours ago.

About the server

What does performance look like on WD-41 | Roleplay | PvE?

Average server fps over the last 48 hours was 113, with a floor of 78. Buildings, deployables and the rest took the entity count as high as 93,765. The highest memory figure was 3,090 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is WD-41 | Roleplay | PvE on?

Running on Linux, WD-41 | Roleplay | PvE is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has WD-41 | Roleplay | PvE stayed online, and is it up now?

At the time of this check WD-41 | Roleplay | PvE is online. About 8 hours ago is when it last restarted, judged from the uptime it reports. It spent 49 of the last 7 full days' 168 hours up, 29% of the time. The first record Rust Insights has of it is 4 October 2026.

In which location does WD-41 | Roleplay | PvE sit?

No region is published by WD-41 | Roleplay | PvE. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 67.60.51.136:28015 is where it answers.

Server tags

What is meant by each tag on WD-41 | Roleplay | PvE?

When the game's server browser reads WD-41 | Roleplay | PvE, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts128 (Group limit): Team size is capped at 128; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does WD-41 | Roleplay | PvE appear?

The Rust Insights lists that carry WD-41 | Roleplay | PvE are Modded Rust servers, explained, Rust PvE servers, live and Rust roleplay servers. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

What does the population of WD-41 | Roleplay | PvE look like?

At the time of this refresh, WD-41 | Roleplay | PvE holds 0 players on 100 slots. The seven-day average is 1 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 2 players.

Where does WD-41 | Roleplay | PvE sit in the rankings?

On player hours for the last seven days, WD-41 | Roleplay | PvE sits at #5,212, inside the top 23% of ranked servers.

Settings and rules

How is WD-41 | Roleplay | PvE configured, and what rules apply?

The name of WD-41 | Roleplay | PvE does not state a gather rate. 128 players is the most a group can hold. roleplay is the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.

What is the map on WD-41 | Roleplay | PvE?

The game generates the map on WD-41 | Roleplay | PvE: procedural, size 4,000, seed 1776. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to WD-41 | Roleplay | PvE?

Type client.connect 67.60.51.136:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^r,^p,gmrust,cs168909,ts128

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts128
Group limit Team size is capped at 128.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE Danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.