Server profile
Phantom-Enigma-Testing
Online, with 0 of 50 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 27d ago.
Online 67.247.66.222:28027 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, and #368 of the duo servers (top 87%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Phantom-Enigma-Testing wipe, and on which day?
Its rhythm cannot be read yet: Phantom-Enigma-Testing has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 27 days 8 hours ago.
Server details
What does performance look like on Phantom-Enigma-Testing?
Average server fps over the last 48 hours was 187, with a floor of 89. Buildings, deployables and the rest took the entity count as high as 87,211. The highest memory figure was 3,922 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Phantom-Enigma-Testing?
Running on Windows, Phantom-Enigma-Testing is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has Phantom-Enigma-Testing stayed online, and is it up now?
Right now Phantom-Enigma-Testing is up and running. About 6 hours ago is when it last restarted, judged from the uptime it reports. The last 2 full days gave 47 of 48 hours up, or 98% of the time. On 26 October 2026 is when Rust Insights first saw it.
What location is listed for Phantom-Enigma-Testing?
A region is not published by Phantom-Enigma-Testing. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 67.247.66.222:28027.
Tags
How should you read the tags listed for Phantom-Enigma-Testing?
When the game's server browser reads Phantom-Enigma-Testing, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts2 (Group limit): No team may exceed 2 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Phantom-Enigma-Testing turn up among the Rust Insights lists and filters?
Phantom-Enigma-Testing appears among the following Rust Insights lists: Duo servers: group limit 2 and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Duo.
Population
What does the population of Phantom-Enigma-Testing look like?
Of its 50 slots, Phantom-Enigma-Testing currently has 0 filled. A seven-day average of 0 players puts the last week in context.
How does Phantom-Enigma-Testing compare with other Rust servers in the ranking?
Player hours over seven days put Phantom-Enigma-Testing at #15,327, within the top 69% of the ranked field. In the duo category it ranks #368.
Rules and settings
What settings and rules apply on Phantom-Enigma-Testing?
No gather rate appears in the name of Phantom-Enigma-Testing. A group may hold up to 2 players, listed as duo. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Phantom-Enigma-Testing?
Phantom-Enigma-Testing runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to Phantom-Enigma-Testing?
To connect, start Rust and enter client.connect 67.247.66.222:28027 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.