Server profile
Slow-Server
Online, with 0 of 10 players on; ranked #5,809 of every public Rust server, the top 26%. It last wiped 9d ago.
Online 67.210.111.244:28015 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:55 UTC9d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|595/575
- Rustoria.co - EU East Long364/400
- Rustoria.co - EU Main37/250
- Rusty Moose |EU Main|46/250
- Rustoria.co - EU East Medium164/200
- Rustafied.com - EU Friday80/100
The short version
Quick answers
From the figures on this page.
Wipe days
What does Slow-Server look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 1 hours after it started.
When does Slow-Server wipe, and how often?
Its rhythm cannot be read yet: Slow-Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 9 days 18 hours have passed since its current world was created.
Server
How well does Slow-Server perform?
Average server fps over the last 48 hours was 77, with a floor of 46. The world held a peak of 87,099 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,874 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Slow-Server?
Rust network protocol 2635 and build 168909 on Windows is what Slow-Server runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Slow-Server, and is it online?
Right now Slow-Server is up and running. The uptime it reports puts the last restart at about 4 days 12 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 26 September 2026 is when Rust Insights first saw it.
Where does Slow-Server run from?
A region is not published by Slow-Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 67.210.111.244:28015.
Server tags
What is meant by each tag on Slow-Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are what Slow-Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Slow-Server turn up among the Rust Insights lists and filters?
Slow-Server appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of Slow-Server look like?
Of its 10 slots, Slow-Server currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players. Its strongest hour in the past 48 was 21:00 UTC, with an average of 2 players.
Where does Slow-Server sit in the rankings?
Player hours over seven days put Slow-Server at #5,809, within the top 26% of the ranked field.
Map and rules
What are the settings and rules for Slow-Server?
No gather rate appears in the name of Slow-Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map is live on Slow-Server?
Size 4,000 and seed 255353765 define the procedural map on Slow-Server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to Slow-Server?
Open the console with F1 in Rust and enter client.connect 67.210.111.244:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.