Server profile · NA
Marratts Rust PVE
Online, with 0 of 10 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 26d ago.
Online NA 66.70.179.185:28015 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Marratts Rust PVE, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 1 hours after it started.
On what schedule does Marratts Rust PVE wipe?
The only wipe on Marratts Rust PVE is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 9 hours have passed since its current world was created. Wipes run monthly, as its tags say.
About the server
How well does Marratts Rust PVE perform?
Server fps averaged 35 over 48 hours; the lowest reading was 35. At its highest the entity count reached 77,435: buildings, deployables and everything else. The highest memory figure was 8,656 MB. A climbing entity count and low fps are what players experience as lag.
On what version does Marratts Rust PVE currently run?
Rust network protocol 2634 and build 167781 on Windows is what Marratts Rust PVE runs. The same protocol is required to join, and Steam takes care of updating it.
Has Marratts Rust PVE stayed online, and is it up now?
At the time of this check Marratts Rust PVE is online. The uptime it reports puts the last restart at about 10 days 18 hours ago. It spent 144 of the last 7 full days' 168 hours up, 86% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does Marratts Rust PVE run from?
Its NA tag is what Marratts Rust PVE uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 66.70.179.185:28015.
Server tags
How should you read the tags listed for Marratts Rust PVE?
When the game's server browser reads Marratts Rust PVE, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^d (Combat training): A training ground for aim and PvP, with loot given out; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Marratts Rust PVE?
Marratts Rust PVE appears among the following Rust Insights lists: Modded Rust servers, explained, Aim training servers, live, Rust PvE servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on Marratts Rust PVE right now?
Marratts Rust PVE shows 0 players at the moment, against 10 slots. A seven-day average of 0 players puts the last week in context.
Where does Marratts Rust PVE sit in the rankings?
On the seven-day player-hours measure, Marratts Rust PVE is #15,349, in the top 69% of all ranked servers and #1,521 in North America.
Rules and settings
What are the settings and rules for Marratts Rust PVE?
The name of Marratts Rust PVE does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get combat training as the game mode, aim and PvP practice, loot handed out. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Marratts Rust PVE?
Marratts Rust PVE runs a procedural map of size 6,000 with seed 24680, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto Marratts Rust PVE?
Type client.connect 66.70.179.185:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.