Server profile
my test server
Offline, with 1 of 10 players on; ranked #12,436 of every public Rust server, the top 56%. It last wiped 4d ago.
Offline 66.61.0.29:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 56% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 21:46 UTC4d ago | 1 | – | running | 1 |
| Fri 9 Oct, 16:40 UTC19d ago | 1 | – | 15.2 days | 1 |
| Fri 9 Oct, 00:30 UTC20d ago | 1 | – | 0.7 days | 1 |
| Thu 8 Oct, 17:37 UTC20d ago | 1 | – | 0.3 days | 1 |
| Thu 8 Oct, 03:34 UTC21d ago | 1 | – | 0.6 days | 1 |
| Mon 5 Oct, 20:50 UTC23d ago | 1 | held half | 2.3 days | 1 |
| Wed 16 Sep, 03:22 UTC43d ago | 1 | – | 19.7 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|481/525
- Rustoria.co - EU East Long402/450
- Rusty Moose |EU Main|55/250
- Rustoria.co - EU Main44/250
- Rustafied.com - EU Friday50/100
- Rustoria.co - EU East Medium158/200
The short version
Quick answers
From the figures on this page.
Wipe days
What does my test server look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does my test server wipe, and how often?
my test server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 4 days 14 hours ago.
About the server
What Rust version is live on my test server?
Running on Windows, my test server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has my test server stayed online, and is it up now?
my test server is offline at the moment; the last time it was seen was 4 days 13 hours ago. The last 7 full days gave 2 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 15 September 2026.
Where does my test server run from?
There is no region published for my test server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.61.0.29:28015.
Server tags
What is meant by each tag on my test server?
When the game's server browser reads my test server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does my test server appear?
The Rust Insights lists that carry my test server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on my test server right now, and how does that number move?
The last time my test server was seen online was 4 days 13 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1.
How does my test server compare with other Rust servers in the ranking?
Player hours over seven days put my test server at #12,436, within the top 56% of the ranked field.
Map and rules
What settings and rules apply on my test server?
No gather rate appears in the name of my test server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
What is the map on my test server?
The map on my test server is procedural and the game generates it.
Connecting
How do you connect to my test server?
Open the console with F1 in Rust and enter client.connect 66.61.0.29:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.