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Rust Insights

Server profile

my test server

Offline, with 1 of 10 players on; ranked #12,436 of every public Rust server, the top 56%. It last wiped 4d ago.

Filed under
Launch Rust and join
1/ 10 players now 10% full
17-day averagepeak 1
#12,436ranktop 56%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep5 Oct9 Oct14 Oct25 Oct29 Oct

Note: Top 56% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctFri 9 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 21:46 UTC4d ago 1 – running 1
Fri 9 Oct, 16:40 UTC19d ago 1 – 15.2 days 1
Fri 9 Oct, 00:30 UTC20d ago 1 – 0.7 days 1
Thu 8 Oct, 17:37 UTC20d ago 1 – 0.3 days 1
Thu 8 Oct, 03:34 UTC21d ago 1 – 0.6 days 1
Mon 5 Oct, 20:50 UTC23d ago 1 held half 2.3 days 1
Wed 16 Sep, 03:22 UTC43d ago 1 – 19.7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average481/525
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average402/450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average55/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average44/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average50/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average158/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does my test server look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does my test server wipe, and how often?

my test server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 4 days 14 hours ago.

About the server

What Rust version is live on my test server?

Running on Windows, my test server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has my test server stayed online, and is it up now?

my test server is offline at the moment; the last time it was seen was 4 days 13 hours ago. The last 7 full days gave 2 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 15 September 2026.

Where does my test server run from?

There is no region published for my test server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.61.0.29:28015.

Server tags

What is meant by each tag on my test server?

When the game's server browser reads my test server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does my test server appear?

The Rust Insights lists that carry my test server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on my test server right now, and how does that number move?

The last time my test server was seen online was 4 days 13 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1.

How does my test server compare with other Rust servers in the ranking?

Player hours over seven days put my test server at #12,436, within the top 56% of the ranked field.

Map and rules

What settings and rules apply on my test server?

No gather rate appears in the name of my test server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.

What is the map on my test server?

The map on my test server is procedural and the game generates it.

Connecting

How do you connect to my test server?

Open the console with F1 in Rust and enter client.connect 66.61.0.29:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.