Server profile · NA
USP SYCA PVE US
Online, with 0 of 50 players on; ranked #6,560 of every public Rust server, the top 29%. It last wiped 25d ago.
Online NA 66.51.99.78:28030 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:49 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 01:55 UTC26d ago | 0 | – | 1.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does USP SYCA PVE US look like once wipe day arrives?
Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does USP SYCA PVE US wipe, and how often?
Each month USP SYCA PVE US wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 25 days 1 hours ago. The tags put wipes at monthly.
About the server
What does performance look like on USP SYCA PVE US?
Server fps averaged 12 over 48 hours; the lowest reading was 5. Buildings, deployables and the rest took the entity count as high as 125,764. The highest memory figure was 4,647 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is USP SYCA PVE US on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for USP SYCA PVE US. The same protocol is required to join, and Steam takes care of updating it.
How reliable is USP SYCA PVE US, and is it up at the moment?
Right now USP SYCA PVE US is up and running. The uptime it reports puts the last restart at about 4 days 22 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 1 October 2026.
What location is listed for USP SYCA PVE US?
With its NA tag, USP SYCA PVE US lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 66.51.99.78:28030.
Server tags
What is meant by each tag on USP SYCA PVE US?
These tags come from USP SYCA PVE US and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does USP SYCA PVE US turn up among the Rust Insights lists and filters?
USP SYCA PVE US appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
What does the population of USP SYCA PVE US look like?
At the time of this refresh, USP SYCA PVE US holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 02:00 UTC, at 1 players on average.
Where does USP SYCA PVE US sit in the rankings?
USP SYCA PVE US holds #6,560 for player hours over the last seven days, #1,038 in North America and in the top 29% of all ranked servers.
Settings and rules
What are the settings and rules for USP SYCA PVE US?
No gather rate appears in the name of USP SYCA PVE US. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on USP SYCA PVE US?
USP SYCA PVE US runs a procedural map of size 4,500 with seed 722508191, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto USP SYCA PVE US?
To connect, start Rust and enter client.connect 66.51.99.78:28030 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
