Server profile · NA
Renzo Rust - In Development
Offline, with 0 of 50 players on; ranked #15,327 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline NA 66.51.99.76:28025 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Monday 2 November, 20:06 UTC, in 4d 23h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 23hMon 2 Nov, 20:06 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 11d 23hMon 9 Nov, 20:06 UTC
- 18d 23hMon 16 Nov, 20:06 UTC
- 25d 23hMon 23 Nov, 20:06 UTC
- 32d 23hMon 30 Nov, 20:06 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
- 39d 23hMon 7 Dec, 20:06 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:06 UTC16d ago | 0 | – | running | 0 |
| Fri 9 Oct, 20:06 UTC19d ago | 0 | – | 3 days | 0 |
| Mon 5 Oct, 20:06 UTC23d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 20:07 UTC26d ago | 0 | – | 3 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 0 | – | 1.1 days | 0 |
| Mon 28 Sep, 20:06 UTC30d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 20:06 UTC33d ago | 0 | – | 3 days | 0 |
| Mon 21 Sep, 20:06 UTC37d ago | 0 | – | 4 days | 0 |
| Fri 18 Sep, 20:06 UTC40d ago | 0 | – | 3 days | 0 |
| Mon 14 Sep, 20:07 UTC44d ago | 0 | – | 4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Renzo Rust - In Development, what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does Renzo Rust - In Development wipe?
Too few wipes are on record for Renzo Rust - In Development to confirm its schedule, so the tag guides the prediction. A wipe is expected on Monday 2 November at 20:06 UTC. 16 days have passed since its current world was created. The tags list wipes as weekly.
About the server
On what version does Renzo Rust - In Development currently run?
Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Renzo Rust - In Development, and is it online?
The last sighting of Renzo Rust - In Development was 15 days 2 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Renzo Rust - In Development?
Its NA tag is what Renzo Rust - In Development uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 66.51.99.76:28025 is where it answers.
Lists and tags
How should you read the tags listed for Renzo Rust - In Development?
When the game's server browser reads Renzo Rust - In Development, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): The cycle repeats each week; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Renzo Rust - In Development turn up among the Rust Insights lists and filters?
These Rust Insights lists include Renzo Rust - In Development: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Population
How many players are on Renzo Rust - In Development right now?
Renzo Rust - In Development was last seen 15 days 2 hours ago and is offline right now.
Where does Renzo Rust - In Development sit in the rankings?
Renzo Rust - In Development holds #15,327 for player hours over the last seven days, #1,547 in North America and in the top 71% of all ranked servers.
Rules and settings
What are the settings and rules for Renzo Rust - In Development?
No gather rate appears in the name of Renzo Rust - In Development. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Renzo Rust - In Development?
Size 2,500 and seed 1826895022 define the procedural map on Renzo Rust - In Development, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join Renzo Rust - In Development?
To connect, start Rust and enter client.connect 66.51.99.76:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/u7StnUcXSR is its website.