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Rust Insights

Server profile · NA

[US] Chronic Condition

Online, with 0 of 50 players on; ranked #15,373 of every public Rust server, the top 69%. It last wiped 26d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,373ranktop 69% · #1531 in NA
26d agolast wipemonthly schedule
8d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246819:0004:0013:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Note: Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

0 wipe-day peak players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:40 UTC26d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average8/175
  2. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6/90
  3. Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average3/1000
  4. Testing GroundsNA · groups of 8+ · monthly · 2 on average5/15
  5. Pine Hosting - Rust ServerNA · groups of 8+ · monthly · 1 on average0/50
  6. Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average2/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

On [US] Chronic Condition, what happens on wipe day?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does [US] Chronic Condition wipe?

Each month [US] Chronic Condition wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 26 days 9 hours ago. Wipes run monthly, as its tags say.

Server

What does performance look like on [US] Chronic Condition?

Average server fps over the last 48 hours was 5, with a floor of 5. Buildings, deployables and the rest took the entity count as high as 111,203. Memory use peaked at 3,426 MB. A climbing entity count and low fps are what players experience as lag.

On what version does [US] Chronic Condition currently run?

Running on Linux, [US] Chronic Condition is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [US] Chronic Condition, and is it online?

At the time of this check [US] Chronic Condition is online. About 6 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 1 October 2026 is when Rust Insights first saw it.

In which location does [US] Chronic Condition sit?

With its NA tag, [US] Chronic Condition lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.51.99.69:28065.

Server tags

What is meant by each tag on [US] Chronic Condition?

When the game's server browser reads [US] Chronic Condition, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): The slot count is 50; ts16 (Group limit): A team holds 16 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does [US] Chronic Condition turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [US] Chronic Condition are Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on [US] Chronic Condition right now?

At the time of this refresh, [US] Chronic Condition holds 0 players on 50 slots. A seven-day average of 0 players puts the last week in context.

How does [US] Chronic Condition compare with other Rust servers in the ranking?

[US] Chronic Condition holds #15,373 for player hours over the last seven days, #1,531 in North America and in the top 69% of all ranked servers.

Rules and settings

How is [US] Chronic Condition configured, and what rules apply?

The name of [US] Chronic Condition does not state a gather rate. Up to 16 players can join one group. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

What is the map on [US] Chronic Condition?

The game generates the map on [US] Chronic Condition: procedural, size 4,250, seed 1564901445. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto [US] Chronic Condition?

Type client.connect 66.51.99.69:28065 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players The slot count is 50.
ts16
Group limit A team holds 16 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.