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Rust Insights

Server profile · NA

2X- Dingo Rust - Weekly-Quads

Online, with 0 of 100 players on; ranked #14,679 of every public Rust server, the top 66%. It last wiped 6d ago.

Filed under 2x quad weekly wipes vanillamoddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#14,679ranktop 66% · #1472 in NA
6d agolast wipeweekly schedule
16hnext wipeThu 29 Oct, 18:12 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246802:0011:0020:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Note: Top 66% of all ranked servers, top 79% in NA, and #597 of the quad servers (top 72%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 29 October, 18:12 UTC, in 16h. Every Thursday at 18:12 UTC · medium confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2.5

Coming wipes

  1. 16hThu 29 Oct, 18:12 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 14d 16hThu 12 Nov, 18:12 UTC
  4. 21d 16hThu 19 Nov, 18:12 UTC
  5. 28d 16hThu 26 Nov, 18:12 UTC
  6. 35d 17hThu 3 Dec, 19:00 UTCFW
  7. 42d 16hThu 10 Dec, 18:12 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:12 UTC6d ago 1 – running 0
Thu 15 Oct, 18:12 UTC13d ago 0 – 7 days 0
Thu 8 Oct, 18:12 UTC20d ago 2 halved by day 2 7 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 2 halved by day 3 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 148 on average66/200
  2. [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BPNA · quad · 2x · weekly · 37 on average8/75
  3. US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · weekly · 2 on average1/200
  4. Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 245 on average268/300
  5. WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDNA · trio · 2x · weekly · 189 on average41/200
  6. US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 145 on average223/235

The short version

Quick answers

From the figures on this page.

Wipe days

What does 2X- Dingo Rust - Weekly-Quads look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 11 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 2.5.

When does 2X- Dingo Rust - Weekly-Quads wipe, and how often?

On 2X- Dingo Rust - Weekly-Quads, wipes are scheduled every Thursday at 18:12 UTC. Thursday 29 October at 18:12 UTC is when the next wipe is due. The world you are playing on now was made 6 days 7 hours ago. The tags list wipes as weekly.

Server details

How well does 2X- Dingo Rust - Weekly-Quads perform?

Server fps averaged 5 over 48 hours; the lowest reading was 5. Buildings, deployables and the rest took the entity count as high as 88,704. The highest memory figure was 2,479 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is 2X- Dingo Rust - Weekly-Quads on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for 2X- Dingo Rust - Weekly-Quads. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for 2X- Dingo Rust - Weekly-Quads, and is it online?

At the time of this check 2X- Dingo Rust - Weekly-Quads is online. About 13 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 1 October 2026.

In which location does 2X- Dingo Rust - Weekly-Quads sit?

The NA tag is how 2X- Dingo Rust - Weekly-Quads places itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 66.51.99.69:28060.

Tags

How should you read the tags listed for 2X- Dingo Rust - Weekly-Quads?

When the game's server browser reads 2X- Dingo Rust - Weekly-Quads, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): The slot count is 100; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does 2X- Dingo Rust - Weekly-Quads appear?

The Rust Insights lists that carry 2X- Dingo Rust - Weekly-Quads are Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Population history

What does the population of 2X- Dingo Rust - Weekly-Quads look like?

Of its 100 slots, 2X- Dingo Rust - Weekly-Quads currently has 0 filled. A weekly average of 0 players goes with a peak of 1.

Where does 2X- Dingo Rust - Weekly-Quads sit in the rankings?

On the seven-day player-hours measure, 2X- Dingo Rust - Weekly-Quads is #14,679, in the top 66% of all ranked servers and #1,472 in North America. In the quad category it ranks #597.

Settings and rules

How is 2X- Dingo Rust - Weekly-Quads configured, and what rules apply?

Going by its name, 2X- Dingo Rust - Weekly-Quads gathers at 2x. quad is the group name, and it caps groups at 4 players. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

Which map is live on 2X- Dingo Rust - Weekly-Quads?

The game generates the map on 2X- Dingo Rust - Weekly-Quads: procedural, size 4,050, seed 784271294. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto 2X- Dingo Rust - Weekly-Quads?

Type client.connect 66.51.99.69:28060 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players The slot count is 100.
ts4
Group limit Team size is capped at 4.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The cycle repeats each week.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.