Server profile · EU
Pine Hosting - Rust Server
Offline, with 1 of 300 players on; ranked #11,266 of every public Rust server, the top 51%. It makes a new world every few hours rather than wiping.
Offline EU 66.51.99.66:28060 checked 5h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 51% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:15 UTC5h ago | – | – | – | 0 |
| Wed 28 Oct, 12:11 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 14:11 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:25 UTC2d ago | – | – | – | 0 |
| Fri 23 Oct, 15:44 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 12:13 UTC6d ago | 1 | – | 3.9 days | 0 |
| Thu 15 Oct, 17:52 UTC14d ago | 0 | – | 7.8 days | 0 |
| Fri 9 Oct, 12:38 UTC20d ago | 0 | – | 6.2 days | 0 |
| Sun 4 Oct, 22:01 UTC25d ago | – | – | – | 1 |
| Sun 4 Oct, 16:30 UTC25d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Thu 1 Oct, 19:51 UTC FW28d ago | 0 | – | 2.9 days | 0 |
| Mon 28 Sep, 18:54 UTC31d ago | – | – | – | 0 |
| Mon 28 Sep, 18:47 UTC31d ago | 0 | – | 3 days | 2 |
| Mon 21 Sep, 17:20 UTC38d ago | 5 | held half | 7.1 days | 1 |
| Fri 18 Sep, 20:58 UTC41d ago | 1 | – | 2.8 days | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Pine Hosting - Rust Server wipe, and how often?
A new world arrives every few hours on Pine Hosting - Rust Server, and because no wipe schedule is kept, none of those resets counts as a wipe.
Server
What does performance look like on Pine Hosting - Rust Server?
Average server fps over the last 48 hours was 6, with a floor of 5. Buildings, deployables and the rest took the entity count as high as 14,732. It drew as much as 952 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Pine Hosting - Rust Server currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Pine Hosting - Rust Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Pine Hosting - Rust Server, and is it online?
Offline at the moment, Pine Hosting - Rust Server was last seen 5 hours ago. Going by the uptime figure it gives, its last restart was around 18 hours ago. It spent 41 of the last 7 full days' 168 hours up, 24% of the time. The first record Rust Insights has of it is 16 September 2026.
In which location does Pine Hosting - Rust Server sit?
The EU tag is how Pine Hosting - Rust Server places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.51.99.66:28060.
Tags
What is meant by each tag on Pine Hosting - Rust Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): It holds 300 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Find it in the browser under Europe are what Pine Hosting - Rust Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Pine Hosting - Rust Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Pine Hosting - Rust Server are Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population history
What does the population of Pine Hosting - Rust Server look like?
The last time Pine Hosting - Rust Server was seen online was 5 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 18:00 UTC, with an average of 0 players.
Where does Pine Hosting - Rust Server sit in the rankings?
On the seven-day player-hours measure, Pine Hosting - Rust Server is #11,266, in the top 51% of all ranked servers and #2,321 in Europe.
Settings and rules
What are the settings and rules for Pine Hosting - Rust Server?
The name of Pine Hosting - Rust Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Pine Hosting - Rust Server?
The game generates the map on Pine Hosting - Rust Server: procedural, size 2,000, seed 1. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to Pine Hosting - Rust Server?
Open the console with F1 in Rust and enter client.connect 66.51.99.66:28060. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
