Server profile · NA
Testing Testing
Offline, with 0 of 50 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 14d ago.
Offline NA 66.51.99.65:28010 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 13d 7hWed 11 Nov, 18:29 UTC
- 27d 7hWed 25 Nov, 18:29 UTC
- 35d 8hThu 3 Dec, 19:00 UTCFW
- 41d 7hWed 9 Dec, 18:29 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:29 UTC14d ago | 3 | – | running | 0 |
| Sat 3 Oct, 13:58 UTC25d ago | – | – | 11.2 days | 0 |
| Tue 15 Sep, 14:33 UTC43d ago | 0 | – | 18 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Testing Testing?
Recent wipes peaked at 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does Testing Testing wipe, and how often?
The prediction for Testing Testing follows its tag, because too few of its wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 14 days 16 hours ago. The tags give wipes as every two weeks.
Server
Which Rust version is Testing Testing on?
Rust network protocol 2634 and build 167781 on Linux is what Testing Testing runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Testing Testing stayed online, and is it up now?
Testing Testing is offline at the moment; the last time it was seen was 5 days 13 hours ago. It spent 46 of the last 7 full days' 168 hours up, 27% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Testing Testing run from?
With its NA tag, Testing Testing lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 66.51.99.65:28010.
Server tags
Which meanings sit behind the tags on Testing Testing?
These tags come from Testing Testing and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Testing Testing appear?
The Rust Insights lists that carry Testing Testing are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population history
How many players are on Testing Testing right now, and how does that number move?
Testing Testing was last seen 5 days 13 hours ago and is offline right now. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does Testing Testing place?
On the seven-day player-hours measure, Testing Testing is #15,338, in the top 69% of all ranked servers and #1,508 in North America.
Map and rules
What are the settings and rules for Testing Testing?
No gather rate appears in the name of Testing Testing. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Testing Testing?
Testing Testing runs a procedural map of size 5,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
How to join
What is the way to join Testing Testing?
To connect, start Rust and enter client.connect 66.51.99.65:28010 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
