Server profile · NA
Revenge
Online, with 0 of 50 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 15d ago.
Online NA 66.51.99.61:28050 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Revenge wipe, and on which day?
The date for Revenge's next wipe is an estimate, and the force wipe provides the basis. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 15 days 1 hours have passed since its current world was created. Wipes run monthly, as its tags say.
Server details
Does Revenge hold a steady frame rate?
Server fps averaged 5 over 48 hours; the lowest reading was 5. Buildings, deployables and the rest took the entity count as high as 75,168. The highest memory figure was 2,947 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Revenge on?
Running on Linux, Revenge is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
Has Revenge stayed online, and is it up now?
Revenge is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 days 19 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 14 October 2026 is when Rust Insights first saw it.
Where does Revenge run from?
The NA tag is how Revenge places itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.51.99.61:28050.
Tags
Which meanings sit behind the tags on Revenge?
When the game's server browser reads Revenge, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Revenge?
These Rust Insights lists include Revenge: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on Revenge right now, and how does that number move?
At the time of this refresh, Revenge holds 0 players on 50 slots. Across the past week the mean was 0 players.
How does Revenge compare with other Rust servers in the ranking?
On the seven-day player-hours measure, Revenge is #15,335, in the top 69% of all ranked servers and #1,509 in North America.
Settings and rules
How is Revenge configured, and what rules apply?
No gather rate appears in the name of Revenge. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Revenge?
Revenge runs a procedural map of size 2,500 with seed 1, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto Revenge?
To connect, start Rust and enter client.connect 66.51.99.61:28050 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
