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Rust Insights

Server profile

JHUSKER

Online, with 0 of 50 players on; ranked #8,828 of every public Rust server, the top 40%. It last wiped 3h ago.

Filed under solo monthly wipes moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 1
#8,828ranktop 40%
3h agolast wipemonthly schedule
8d 17hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75102:0011:0020:0006:0015:0000:00Wiped Tue 27 Oct, 22:07 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
02040608002:0011:0020:0006:0015:0000:00Wiped Tue 27 Oct, 22:07 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 40% of all ranked servers, and #179 of the solo servers (top 81%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

2 days usual gap between real wipes
50% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
33% crowd held else halves by day 1

Coming wipes

  1. 8d 17hThu 5 Nov, 19:00 UTCFW
  2. 36d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctTue 20 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:07 UTC3h ago – – running 0
Thu 22 Oct, 23:18 UTC5d ago 1 halved by day 1 5 days 0
Tue 20 Oct, 22:36 UTC7d ago 1 held half 2 days 0
Wed 14 Oct, 22:02 UTC13d ago 1 halved by day 1 6 days 0
Mon 12 Oct, 23:40 UTC15d ago 1 – 1.9 days 0
Sun 11 Oct, 01:57 UTC16d ago 1 – 1.9 days 0
Fri 2 Oct, 23:57 UTC25d ago 1 halved by day 2 8.1 days 0
Thu 1 Oct, 00:51 UTC27d ago 1 – 2 days 0
Wed 30 Sep, 00:19 UTC28d ago 1 – 1 days 0
Thu 24 Sep, 21:42 UTC33d ago 1 halved by day 2 5.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average3/400
  2. 404 RUST SOLO | СБ | ДЛЯ НОВИЧКОВ 24.10EU · solo · monthly · 3 on average1/400
  3. 404 RUST SOLO | ВТ | ДЛЯ НОВИЧКОВ 27.10EU · solo · monthly · 3 on average0/400
  4. 404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10EU · solo · monthly · 3 on average5/400
  5. 404 RUST SOLO | ЧТ | ДЛЯ НОВИЧКОВ 22.10EU · solo · monthly · 2 on average0/400
  6. 404 RUST SOLO | ПТ | ДЛЯ НОВИЧКОВ 23.10EU · solo · monthly · 2 on average0/400

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at JHUSKER?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. In 33% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.

How often does JHUSKER wipe, and on which day?

Each month JHUSKER wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 3 hours have passed since its current world was created. Wipes run monthly, as its tags say.

About the server

Does JHUSKER hold a steady frame rate?

Server fps averaged 59 over 48 hours; the lowest reading was 10. The world held a peak of 70,233 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,128 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on JHUSKER?

Running on Linux, JHUSKER is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is JHUSKER, and is it up at the moment?

At the time of this check JHUSKER is online. The uptime it reports puts the last restart at about 1 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for JHUSKER?

No region is published by JHUSKER. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.51.99.44:28055.

Server tags

How should you read the tags listed for JHUSKER?

These tags come from JHUSKER and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts1 (Group limit): No team may exceed 1 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does JHUSKER turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry JHUSKER are Modded Rust servers, explained and Solo Rust servers. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Solo; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player counts

How many players are on JHUSKER right now, and how does that number move?

JHUSKER shows 0 players at the moment, against 50 slots. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 23:00 UTC, with an average of 1 players.

How does JHUSKER compare with other Rust servers in the ranking?

On player hours for the last seven days, JHUSKER sits at #8,828, inside the top 40% of ranked servers. In the solo category it ranks #179.

Rules and settings

How is JHUSKER configured, and what rules apply?

Nothing about gather rate is given in the name of JHUSKER. Teams are not allowed: solo play only. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on JHUSKER?

Size 2,500 and seed 62023032 define the procedural map on JHUSKER, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How do you connect to JHUSKER?

Type client.connect 66.51.99.44:28055 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts1,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts1
Group limit No team may exceed 1 players.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.