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Rust Insights

Server profile

TURTLE KINGDOM 2X ONE GRID

Online, with 0 of 100 players on; ranked #9,083 of every public Rust server, the top 41%. It last wiped 25d ago.

Filed under 2x quad moddedoxide
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 1
#9,083ranktop 41%
25d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608014:0023:0008:0017:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 41% of all ranked servers, and #473 of the quad servers (top 57%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days usual gap between real wipes
33% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 4

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 580 on average642/650
  2. Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 256 on average121/125
  3. WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 211 on average169/200
  4. SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10quad · 2x · biweekly · 162 on average740/200
  5. US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 156 on average73/200
  6. WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average36/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

On TURTLE KINGDOM 2X ONE GRID, what happens on wipe day?

Recent wipes peaked at 4 players on average. 32 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 4.

When does TURTLE KINGDOM 2X ONE GRID wipe, and how often?

TURTLE KINGDOM 2X ONE GRID wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 days 19 hours ago.

Server

How well does TURTLE KINGDOM 2X ONE GRID perform?

Server fps averaged 60 over 48 hours; the lowest reading was 54. At its highest the entity count reached 38,797: buildings, deployables and everything else. It drew as much as 2,136 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is TURTLE KINGDOM 2X ONE GRID on?

Running on Linux, TURTLE KINGDOM 2X ONE GRID is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is TURTLE KINGDOM 2X ONE GRID, and is it up at the moment?

At the time of this check TURTLE KINGDOM 2X ONE GRID is online. About 23 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for TURTLE KINGDOM 2X ONE GRID?

No region is published by TURTLE KINGDOM 2X ONE GRID. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.51.99.165:28005.

Tags

How should you read the tags listed for TURTLE KINGDOM 2X ONE GRID?

When the game's server browser reads TURTLE KINGDOM 2X ONE GRID, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID appears among the following Rust Insights lists: Rust servers with a 2x gather rate and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Population

How many players are on TURTLE KINGDOM 2X ONE GRID right now?

At the time of this refresh, TURTLE KINGDOM 2X ONE GRID holds 0 players on 100 slots. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 10:00 UTC, at 1 players on average.

How does TURTLE KINGDOM 2X ONE GRID compare with other Rust servers in the ranking?

On player hours for the last seven days, TURTLE KINGDOM 2X ONE GRID sits at #9,083, inside the top 41% of ranked servers. Within its quad group, the position is #473.

Rules and settings

What are the settings and rules for TURTLE KINGDOM 2X ONE GRID?

A 2x gather rate is what the name of TURTLE KINGDOM 2X ONE GRID states. A group may hold up to 4 players, listed as quad. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID runs a procedural map of size 1,650 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

How to join

How do you connect to TURTLE KINGDOM 2X ONE GRID?

Open the console with F1 in Rust and enter client.connect 66.51.99.165:28005. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://turtle-kingdom.tebex.io/ is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts4
Group limit A team holds 4 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.