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Rust Insights

Server profile · NA

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY

Online, with 0 of 100 players on; ranked #4,091 of every public Rust server, the top 18%. It last wiped 15d ago.

Filed under biweekly wipes vanillamoddedoxidepve
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 4
#4,091ranktop 18% · #689 in NA
15d agolast wipebiweekly schedule
8d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct23 Oct27 Oct

Note: Top 18% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

7 wipe-day peak players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 12d 6hMon 9 Nov, 01:13 UTC
  3. 26d 6hMon 23 Nov, 01:13 UTC
  4. 36d 23hThu 3 Dec, 19:00 UTCFW
  5. 40d 6hMon 7 Dec, 01:13 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 01:13 UTC15d ago 7 – running 5

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average229/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average108/200
  3. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 40 on average23/200
  4. LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 15 on average15/35
  5. ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 11 on average14/100
  6. Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 6 on average4/75

The short version

Quick answers

From the figures on this page.

Wipe schedule

On CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY, what happens on wipe day?

Recent wipes peaked at 7 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

When does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY wipe, and how often?

The prediction for CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY follows its tag, because too few of its wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 15 days 17 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

How well does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY perform?

Server fps averaged 73 over 48 hours; the lowest reading was 51. At its highest the entity count reached 126,152: buildings, deployables and everything else. The highest memory figure was 4,750 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY, and is it up at the moment?

Right now CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY is up and running. The uptime it reports puts the last restart at about 6 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 9 October 2026.

In which location does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY sit?

Its NA tag is what CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 66.51.99.162:28125.

Tags

How should you read the tags listed for CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

When the game's server browser reads CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who operates CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY and 12 other servers we track all publish a creedrustservers.com hostname, so the same operator most likely runs them.

Where does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY turn up among the Rust Insights lists and filters?

These Rust Insights lists include CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

How many players are on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY right now, and how does that number move?

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 4. Its strongest hour in the past 48 was 21:00 UTC, with an average of 2 players.

In the ranking of Rust servers, where does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY place?

On the seven-day player-hours measure, CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY is #4,091, in the top 18% of all ranked servers and #689 in North America.

Settings and rules

How is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY configured, and what rules apply?

No gather rate appears in the name of CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.

Which map is live on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

Size 4,500 and seed 1586544950 define the procedural map on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Procedural.

How to join

What is the way to join CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

To connect, start Rust and enter client.connect 66.51.99.162:28125 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://creedrustservers.com is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.