Server profile · NA
We Do Not Eat Our Allies
Online, with 0 of 50 players on; ranked #7,103 of every public Rust server, the top 32%. It last wiped 27d ago.
Online NA 66.51.98.58:28040 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 32% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does We Do Not Eat Our Allies look like once wipe day arrives?
Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 12 hours after it started.
How often does We Do Not Eat Our Allies wipe, and on which day?
Each month We Do Not Eat Our Allies wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 27 days 8 hours ago. Its tags state a monthly wipe schedule.
Server
Does We Do Not Eat Our Allies hold a steady frame rate?
Server fps averaged 5 over 48 hours; the lowest reading was 5. Buildings, deployables and the rest took the entity count as high as 63,684. Memory use peaked at 2,176 MB. A climbing entity count and low fps are what players experience as lag.
On what version does We Do Not Eat Our Allies currently run?
Running on Linux, We Do Not Eat Our Allies is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has We Do Not Eat Our Allies stayed online, and is it up now?
We Do Not Eat Our Allies is currently reachable and online. Going by the uptime figure it gives, its last restart was around 7 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 1 October 2026.
What location is listed for We Do Not Eat Our Allies?
With its NA tag, We Do Not Eat Our Allies lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. 66.51.98.58:28040 is where it answers.
Server tags
What is meant by each tag on We Do Not Eat Our Allies?
When the game's server browser reads We Do Not Eat Our Allies, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature We Do Not Eat Our Allies?
We Do Not Eat Our Allies appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What does the population of We Do Not Eat Our Allies look like?
Of its 50 slots, We Do Not Eat Our Allies currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 11:00 UTC, at 1 players on average.
Where does We Do Not Eat Our Allies sit in the rankings?
On the seven-day player-hours measure, We Do Not Eat Our Allies is #7,103, in the top 32% of all ranked servers and #1,088 in North America.
Settings and rules
What are the settings and rules for We Do Not Eat Our Allies?
Nothing about gather rate is given in the name of We Do Not Eat Our Allies. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on We Do Not Eat Our Allies?
Size 3,300 and seed 270523416 define the procedural map on We Do Not Eat Our Allies, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join We Do Not Eat Our Allies?
Type client.connect 66.51.98.58:28040 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.