Server profile
Deep Sea Sask
Online, with 0 of 50 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 7d ago.
Online 66.51.98.56:28045 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:11 UTC7d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Deep Sea Sask, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does Deep Sea Sask wipe, and on which day?
Each month Deep Sea Sask wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 7 days 8 hours ago. The tags put wipes at monthly.
About the server
How well does Deep Sea Sask perform?
Server fps averaged 5 over 48 hours; the lowest reading was 5. At its highest the entity count reached 61,019: buildings, deployables and everything else. Memory use peaked at 2,656 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Deep Sea Sask?
The Rust build is network protocol 2634 and build 167781, running on Linux, for Deep Sea Sask. You can only join if your game is on the same protocol; Steam handles that update.
Has Deep Sea Sask stayed online, and is it up now?
Right now Deep Sea Sask is up and running. The uptime it reports puts the last restart at about 6 days 15 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 1 October 2026.
What location is listed for Deep Sea Sask?
There is no region published for Deep Sea Sask. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 66.51.98.56:28045.
Lists and tags
Which meanings sit behind the tags on Deep Sea Sask?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Deep Sea Sask publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Deep Sea Sask turn up among the Rust Insights lists and filters?
Deep Sea Sask appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population history
How many players are on Deep Sea Sask right now, and how does that number move?
Deep Sea Sask shows 0 players at the moment, against 50 slots. A seven-day average of 0 players puts the last week in context.
How does Deep Sea Sask compare with other Rust servers in the ranking?
On player hours for the last seven days, Deep Sea Sask sits at #15,349, inside the top 69% of ranked servers.
Map and rules
How is Deep Sea Sask configured, and what rules apply?
The name of Deep Sea Sask does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Deep Sea Sask?
Size 3,400 and seed 1410202462 define the procedural map on Deep Sea Sask, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to Deep Sea Sask?
Open the console with F1 in Rust and enter client.connect 66.51.98.56:28045. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
