Server profile · NA
Test Server
Offline, with 0 of 50 players on; ranked #14,175 of every public Rust server, the top 64%. It last wiped 7d ago.
Offline NA 66.51.98.52:28005 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 10:45 UTC7d ago | 1 | – | running | 0 |
| Sun 18 Oct, 01:50 UTC11d ago | 1 | held half | 3.4 days | 0 |
| Fri 16 Oct, 20:56 UTC12d ago | 1 | – | 1.2 days | 0 |
| Wed 14 Oct, 20:34 UTC14d ago | 1 | held half | 2 days | 1 |
| Sat 3 Oct, 03:22 UTC26d ago | 1 | halved by day 2 | 11.7 days | 0 |
| Thu 1 Oct, 19:03 UTC FW27d ago | 1 | – | 1.3 days | 0 |
| Wed 30 Sep, 20:43 UTC28d ago | 1 | – | 0.9 days | 1 |
| Wed 30 Sep, 10:31 UTC28d ago | 1 | – | 0.4 days | 1 |
| Mon 28 Sep, 17:22 UTC30d ago | 1 | – | 1.7 days | 0 |
| Mon 28 Sep, 08:14 UTC30d ago | 1 | – | 0.4 days | 0 |
| Sun 27 Sep, 07:08 UTC31d ago | 1 | – | 1 days | 0 |
| Fri 25 Sep, 20:08 UTC33d ago | 1 | – | 1.5 days | 0 |
| Fri 25 Sep, 10:09 UTC33d ago | 1 | – | 0.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Test Server look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the other cases, it dropped below half by day 2.
How often does Test Server wipe, and on which day?
The only wipe on Test Server is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 7 days 17 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server
What Rust version is live on Test Server?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Test Server. You can only join if your game is on the same protocol; Steam handles that update.
Has Test Server stayed online, and is it up now?
Offline at the moment, Test Server was last seen 2 days 19 hours ago. It spent 4 of the last 7 full days' 168 hours up, 2% of the time. The first record Rust Insights has of it is 24 September 2026.
Where does Test Server run from?
The NA tag is how Test Server places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.51.98.52:28005.
Server tags
Which meanings sit behind the tags on Test Server?
When the game's server browser reads Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Test Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Test Server are Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
How many players are on Test Server right now, and how does that number move?
Test Server is offline at the moment; the last sighting was 2 days 19 hours ago. Over the past week it peaked at 1 and averaged 0 players.
How does Test Server compare with other Rust servers in the ranking?
On the seven-day player-hours measure, Test Server is #14,175, in the top 64% of all ranked servers and #1,441 in North America.
Rules and settings
What settings and rules apply on Test Server?
Nothing about gather rate is given in the name of Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Test Server?
The game generates the map on Test Server: procedural, size 5,800, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
How to join
How do you connect to Test Server?
Type client.connect 66.51.98.52:28005 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.