Server profile
Twig Experiments™
Online, with 0 of 50 players on; ranked #11,459 of every public Rust server, the top 51%. It last wiped 3h ago.
Online 66.51.98.51:28030 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 51% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:08 UTC3h ago | – | – | running | 0 |
| Sun 25 Oct, 10:08 UTC4d ago | 1 | – | – | 0 |
| Wed 21 Oct, 12:50 UTC8d ago | 1 | halved by day 1 | 3.9 days | 0 |
| Mon 5 Oct, 08:05 UTC24d ago | 1 | halved by day 1 | 16.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Twig Experiments™?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.
How often does Twig Experiments™ wipe, and on which day?
Each month Twig Experiments™ wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 3 hours have passed since its current world was created. The tags put wipes at monthly.
Server details
Does Twig Experiments™ hold a steady frame rate?
Average server fps over the last 48 hours was 6, with a floor of 5. The world held a peak of 43,434 entities, counting buildings, deployables and all the rest. It drew as much as 1,982 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Twig Experiments™ on?
Running on Linux, Twig Experiments™ is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Twig Experiments™, and is it online?
Twig Experiments™ is currently reachable and online. Going by the uptime figure it gives, its last restart was around 1 hours ago. It spent 166 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Twig Experiments™ sit?
No region is published by Twig Experiments™. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 66.51.98.51:28030.
Lists and tags
What is meant by each tag on Twig Experiments™?
These tags come from Twig Experiments™ and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts0 (Group limit): Teams are disabled here; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Twig Experiments™?
The Rust Insights lists that carry Twig Experiments™ are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population
How many players are on Twig Experiments™ right now?
Twig Experiments™ shows 0 players at the moment, against 50 slots. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 13:00 UTC, at 1 players on average.
Where does Twig Experiments™ sit in the rankings?
Player hours over seven days put Twig Experiments™ at #11,459, within the top 51% of the ranked field.
Map and rules
What are the settings and rules for Twig Experiments™?
The name of Twig Experiments™ does not state a gather rate. No group limit is published. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Twig Experiments™?
The game generates the map on Twig Experiments™: procedural, size 1,000, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
What is the way to join Twig Experiments™?
Open the console with F1 in Rust and enter client.connect 66.51.98.51:28030. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.