Server profile · EU
moo
Online, with 0 of 50 players on; ranked #15,262 of every public Rust server, the top 69%. It last wiped 16d ago.
Online EU 66.51.97.74:28000 checked 25m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Tuesday 3 November, 16:14 UTC, in 4d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 15hTue 3 Nov, 16:14 UTC
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 11d 15hTue 10 Nov, 16:14 UTC
- 18d 15hTue 17 Nov, 16:14 UTC
- 25d 15hTue 24 Nov, 16:14 UTC
- 32d 15hTue 1 Dec, 16:14 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 39d 15hTue 8 Dec, 16:14 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 16:14 UTC16d ago | 1 | – | running | 0 |
| Sun 11 Oct, 07:45 UTC18d ago | 2 | halved by day 1 | 2.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.1040/280
- РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.100/200
- [EU/UA] GRAND ISLAND made in Kyiv0/100
- Rusty Moose |EU Mini|103/150
- [EU/DE] Die Germanen Beginner Friendly | LowUpkeep | Max 50/200
- WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad/Max5| JUST WIPED102/200
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at moo?
At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.
On what schedule does moo wipe?
Too few wipes are on record for moo to confirm its schedule, so the tag guides the prediction. Tuesday 3 November at 16:14 UTC is when the next wipe is due. 16 days 8 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.
Server
Does moo hold a steady frame rate?
Server fps averaged 5 over 48 hours; the lowest reading was 5. The world held a peak of 78,065 entities, counting buildings, deployables and all the rest. It drew as much as 3,154 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does moo currently run?
Rust network protocol 2634 and build 167781 on Linux is what moo runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is moo, and is it up at the moment?
moo is currently reachable and online. About 8 days 9 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 143 of 168 hours up, or 85% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does moo sit?
With its EU tag, moo lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 66.51.97.74:28000.
Tags
How should you read the tags listed for moo?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts5 (Group limit): No team may exceed 5 players; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^w (Weekly): Once a week it wipes; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Its browser listing sits under Europe are what moo publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does moo turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry moo are Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
How many players are on moo right now, and how does that number move?
At the time of this refresh, moo holds 0 players on 50 slots. Its average over seven days comes to 0 players.
How does moo compare with other Rust servers in the ranking?
In Europe, moo is #2,531; across all ranked servers it is #15,262 on seven-day player hours, in the top 69%.
Settings and rules
How is moo configured, and what rules apply?
No gather rate appears in the name of moo. 5 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Rust's premium status is required to join. VAC is on: Valve's anti-cheat is active.
Which map is live on moo?
Size 3,700 and seed 1791029705 define the procedural map on moo, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join moo?
To connect, start Rust and enter client.connect 66.51.97.74:28000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Rust's premium status is required to join.
