Server profile · NA
private do not join!!!
Online, with 0 of 50 players on; ranked #15,353 of every public Rust server, the top 69%. It last wiped 27d ago.
Online NA 66.51.97.67:28050 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC31d ago | 3 | halved by day 1 | 4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at private do not join!!!?
At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
How often does private do not join!!! wipe, and on which day?
Each month private do not join!!! wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 27 days 2 hours ago. Wipes run monthly, as its tags say.
Server details
What does performance look like on private do not join!!!?
Server fps averaged 5 over 48 hours; the lowest reading was 5. The world held a peak of 122,127 entities, counting buildings, deployables and all the rest. It drew as much as 3,252 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is private do not join!!! on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for private do not join!!!. The same protocol is required to join, and Steam takes care of updating it.
How reliable is private do not join!!!, and is it up at the moment?
Right now private do not join!!! is up and running. The uptime it reports puts the last restart at about 8 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does private do not join!!! sit?
Its NA tag is what private do not join!!! uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. 66.51.97.67:28050 is where it answers.
Server tags
Which meanings sit behind the tags on private do not join!!!?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts24 (Group limit): A team holds 24 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America are what private do not join!!! publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature private do not join!!!?
The Rust Insights lists that carry private do not join!!! are Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on private do not join!!! right now?
Of its 50 slots, private do not join!!! currently has 0 filled. Its average over seven days comes to 0 players.
Where does private do not join!!! sit in the rankings?
In North America, private do not join!!! is #1,518; across all ranked servers it is #15,353 on seven-day player hours, in the top 69%.
Rules and settings
How is private do not join!!! configured, and what rules apply?
Nothing about gather rate is given in the name of private do not join!!!. The group cap stands at 24 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on private do not join!!!?
Size 4,500 and seed 1 define the procedural map on private do not join!!!, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to private do not join!!!?
Open the console with F1 in Rust and enter client.connect 66.51.97.67:28050. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
