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Rust Insights

Server profile · EU

Rat's Nest

Online, with 0 of 100 players on; ranked #14,556 of every public Rust server, the top 65%. It last wiped 19d ago.

Filed under weekly wipes moddedcarbon
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#14,556ranktop 65% · #2467 in EU
19d agolast wipeweekly schedule
1d 1hnext wipeFri 30 Oct, 20:29 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246820:0005:0014:0000:0009:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Note: Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Friday 30 October, 20:29 UTC, in 1d 1h. Its weekly schedule tag · low confidence

7.3 days usual gap between real wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 1d 1hFri 30 Oct, 20:29 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 8d 1hFri 6 Nov, 20:29 UTC
  4. 15d 1hFri 13 Nov, 20:29 UTC
  5. 22d 1hFri 20 Nov, 20:29 UTC
  6. 29d 1hFri 27 Nov, 20:29 UTC
  7. 34d 23hThu 3 Dec, 19:00 UTCFW
  8. 36d 1hFri 4 Dec, 20:29 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:29 UTC19d ago 1 – running 0
Fri 2 Oct, 12:12 UTC27d ago 0 – 7.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average163/225
  3. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average345/350
  4. [EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average95/175
  5. TRAVELER SOLO [MAX 1] Wipe 26.10EU · no group limit · weekly · 24 on average24/100
  6. 35+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 128+ · weekly · 9 on average11/125

The short version

Quick answers

From the figures on this page.

Wipe days

What does Rat's Nest look like once wipe day arrives?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.

How often does Rat's Nest wipe, and on which day?

Its tag sets the prediction: too few wipes on Rat's Nest are on record to confirm the schedule. Friday 30 October at 20:29 UTC is when the next wipe is due. 19 days 22 hours have passed since its current world was created. A weekly wipe schedule is published in its tags.

About the server

How well does Rat's Nest perform?

Server fps averaged 5 over 48 hours; the lowest reading was 5. At its highest the entity count reached 2,555: buildings, deployables and everything else. Memory use peaked at 1,147 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Rat's Nest currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Rat's Nest. The same protocol is required to join, and Steam takes care of updating it.

Has Rat's Nest stayed online, and is it up now?

Right now Rat's Nest is up and running. Going by the uptime figure it gives, its last restart was around 5 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 1 October 2026.

What location is listed for Rat's Nest?

With its EU tag, Rat's Nest lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 66.51.97.51:28050 is where it answers.

Lists and tags

Which meanings sit behind the tags on Rat's Nest?

When the game's server browser reads Rat's Nest, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts10 (Group limit): A team holds 10 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^w (Weekly): Once a week it wipes; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): The server browser files this server under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Rat's Nest turn up among the Rust Insights lists and filters?

Rat's Nest appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Population

What does the population of Rat's Nest look like?

At the time of this refresh, Rat's Nest holds 0 players on 100 slots. Over the past week it peaked at 1 and averaged 0 players.

Where does Rat's Nest sit in the rankings?

Rat's Nest holds #14,556 for player hours over the last seven days, #2,467 in Europe and in the top 65% of all ranked servers.

Map and rules

What settings and rules apply on Rat's Nest?

The name of Rat's Nest does not state a gather rate. 10 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on Rat's Nest?

The game generates the map on Rat's Nest: procedural, size 1,000, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Join

How can you get onto Rat's Nest?

To connect, start Rust and enter client.connect 66.51.97.51:28050 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts10

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts10
Group limit A team holds 10 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Once a week it wipes.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.