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Rust Insights

Server profile

Coco Rust 2x One Grid

Offline, with 1 of 50 players on; ranked #3,599 of every public Rust server, the top 16%. It last wiped 5d ago.

Filed under 2x monthly wipes moddedoxide
Launch Rust and join
1/ 50 players now 2% full
17-day averagepeak 7
#3,599ranktop 16%
5d agolast wipemonthly schedule
6d 10hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence

6.6 days usual gap between real wipes
20% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
25% crowd held else halves by day 3

Coming wipes

  1. 6d 10hThu 5 Nov, 19:00 UTCFW
  2. 34d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctFri 9 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 27 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:29 UTC5d ago 7 – running 0
Fri 9 Oct, 23:09 UTC20d ago 4 halved by day 3 14.9 days 0
Thu 1 Oct, 17:37 UTC FW28d ago 3 halved by day 5 8.2 days 0
Wed 30 Sep, 22:05 UTC29d ago 3 – 0.8 days 0
Fri 25 Sep, 13:23 UTC34d ago 5 halved by day 3 5.4 days 0
Fri 18 Sep, 22:00 UTC41d ago 4 held half 6.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average15/100
  2. Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average3/100
  3. RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 6 on average1/200
  4. AlexRust X2 GLOBAL WIPE 29.10EU · groups of 30+ · 2x · weekly · 6 on average6/100
  5. [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average4/50
  6. UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average2/40

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Coco Rust 2x One Grid, what happens on wipe day?

Recent wipes peaked at 5 players on average. 27 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 25% of its recent wipes. In the other cases, it dropped below half by day 3.

When does Coco Rust 2x One Grid wipe, and how often?

Each month Coco Rust 2x One Grid wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 5 days 8 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

Server details

On what version does Coco Rust 2x One Grid currently run?

Running on Linux, Coco Rust 2x One Grid is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Coco Rust 2x One Grid, and is it online?

Coco Rust 2x One Grid is offline at the moment; the last time it was seen was 3 days 6 hours ago. It spent 95 of the last 7 full days' 168 hours up, 57% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Coco Rust 2x One Grid?

There is no region published for Coco Rust 2x One Grid. Rust Insights reports the location a server declares, not the physical place of the machine. 66.51.96.95:28010 is where it answers.

Tags

Which meanings sit behind the tags on Coco Rust 2x One Grid?

When the game's server browser reads Coco Rust 2x One Grid, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^k (Build server): Base design and practice are the point; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Coco Rust 2x One Grid turn up among the Rust Insights lists and filters?

Coco Rust 2x One Grid appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained and Rust build and creative servers. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

Population history

What does the population of Coco Rust 2x One Grid look like?

The last time Coco Rust 2x One Grid was seen online was 3 days 6 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 7.

How does Coco Rust 2x One Grid compare with other Rust servers in the ranking?

On player hours for the last seven days, Coco Rust 2x One Grid sits at #3,599, inside the top 16% of ranked servers.

Map and rules

What settings and rules apply on Coco Rust 2x One Grid?

A 2x gather rate is what the name of Coco Rust 2x One Grid states. The default of 8 players per group is what applies here. You get build & creative as the game mode, sandbox building, no gathering. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on Coco Rust 2x One Grid?

Coco Rust 2x One Grid runs a procedural map of size 2,000 with seed 166494, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join Coco Rust 2x One Grid?

To connect, start Rust and enter client.connect 66.51.96.95:28010 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^k,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^k
Build server Base design and practice are the point.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.