Server profile · NA
Testing Dumb Things
Online, with 0 of 50 players on; ranked #12,588 of every public Rust server, the top 56%. It last wiped 13h ago.
Online NA 66.51.96.89:28000 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 56% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:44 UTC17h ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Testing Dumb Things wipe, and on which day?
The only wipe on Testing Dumb Things is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 hours have passed since its current world was created. The tags put wipes at monthly.
About the server
Does Testing Dumb Things hold a steady frame rate?
Server fps averaged 9 over 48 hours; the lowest reading was 5. Buildings, deployables and the rest took the entity count as high as 21,917. Memory use peaked at 1,210 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Testing Dumb Things?
Rust network protocol 2635 and build 168909 on Linux is what Testing Dumb Things runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Testing Dumb Things, and is it online?
Testing Dumb Things is currently reachable and online. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 2 of 168 hours up, or 1% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Testing Dumb Things?
Its NA tag is what Testing Dumb Things uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.51.96.89:28000.
Server tags
How should you read the tags listed for Testing Dumb Things?
When the game's server browser reads Testing Dumb Things, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files this server under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Testing Dumb Things?
Testing Dumb Things appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population
What does the population of Testing Dumb Things look like?
Testing Dumb Things shows 0 players at the moment, against 50 slots. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 01:00 UTC, averaging 1 players.
Where does Testing Dumb Things sit in the rankings?
Testing Dumb Things holds #12,588 for player hours over the last seven days, #1,378 in North America and in the top 56% of all ranked servers.
Rules and settings
What are the settings and rules for Testing Dumb Things?
No gather rate appears in the name of Testing Dumb Things. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Testing Dumb Things?
Testing Dumb Things runs a procedural map of size 3,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
Join
How do you connect to Testing Dumb Things?
Open the console with F1 in Rust and enter client.connect 66.51.96.89:28000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.