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Rust Insights

Server profile · NA

Funne Duckdo

Online, with 0 of 50 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,358ranktop 69% · #1518 in NA
27d agolast wipemonthly schedule
7d 15hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246804:0013:0022:0007:0016:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW27d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average11/175
  2. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average10/90
  3. Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average3/1000
  4. Testing GroundsNA · groups of 8+ · monthly · 2 on average0/15
  5. Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average1/50
  6. [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average0/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Funne Duckdo, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 6 hours into the latest wipe, the crowd on the server reached its peak.

How often does Funne Duckdo wipe, and on which day?

The only wipe on Funne Duckdo is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 27 days 9 hours ago. The tags put wipes at monthly.

Server details

Does Funne Duckdo hold a steady frame rate?

The 48-hour average for server fps is 5, and 5 was the lowest seen. At its highest the entity count reached 65,637: buildings, deployables and everything else. The highest memory figure was 2,179 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Funne Duckdo currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Funne Duckdo. Joining needs your game on the same protocol, which Steam updates for you.

Has Funne Duckdo stayed online, and is it up now?

Funne Duckdo is currently reachable and online. Going by the uptime figure it gives, its last restart was around 19 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Funne Duckdo?

With its NA tag, Funne Duckdo lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 66.51.96.75:28005 is where it answers.

Server tags

How should you read the tags listed for Funne Duckdo?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America are what Funne Duckdo publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Funne Duckdo appear?

Funne Duckdo appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on Funne Duckdo right now?

Of its 50 slots, Funne Duckdo currently has 0 filled. A seven-day average of 0 players puts the last week in context.

Where does Funne Duckdo sit in the rankings?

In North America, Funne Duckdo is #1,518; across all ranked servers it is #15,358 on seven-day player hours, in the top 69%.

Settings and rules

How is Funne Duckdo configured, and what rules apply?

The name of Funne Duckdo does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on Funne Duckdo?

Size 3,500 and seed 471471404 define the procedural map on Funne Duckdo, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto Funne Duckdo?

Open the console with F1 in Rust and enter client.connect 66.51.96.75:28005. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.