Server profile · NA
Funne Duckdo
Online, with 0 of 50 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 27d ago.
Online NA 66.51.96.75:28005 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Funne Duckdo, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 6 hours into the latest wipe, the crowd on the server reached its peak.
How often does Funne Duckdo wipe, and on which day?
The only wipe on Funne Duckdo is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 27 days 9 hours ago. The tags put wipes at monthly.
Server details
Does Funne Duckdo hold a steady frame rate?
The 48-hour average for server fps is 5, and 5 was the lowest seen. At its highest the entity count reached 65,637: buildings, deployables and everything else. The highest memory figure was 2,179 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Funne Duckdo currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Funne Duckdo. Joining needs your game on the same protocol, which Steam updates for you.
Has Funne Duckdo stayed online, and is it up now?
Funne Duckdo is currently reachable and online. Going by the uptime figure it gives, its last restart was around 19 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Funne Duckdo?
With its NA tag, Funne Duckdo lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 66.51.96.75:28005 is where it answers.
Server tags
How should you read the tags listed for Funne Duckdo?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America are what Funne Duckdo publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Funne Duckdo appear?
Funne Duckdo appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on Funne Duckdo right now?
Of its 50 slots, Funne Duckdo currently has 0 filled. A seven-day average of 0 players puts the last week in context.
Where does Funne Duckdo sit in the rankings?
In North America, Funne Duckdo is #1,518; across all ranked servers it is #15,358 on seven-day player hours, in the top 69%.
Settings and rules
How is Funne Duckdo configured, and what rules apply?
The name of Funne Duckdo does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Funne Duckdo?
Size 3,500 and seed 471471404 define the procedural map on Funne Duckdo, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto Funne Duckdo?
Open the console with F1 in Rust and enter client.connect 66.51.96.75:28005. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.