Server profile · NA
ScoobyD's Playground
Online, with 0 of 50 players on; ranked #14,836 of every public Rust server, the top 67%. It last wiped 8d ago.
Online NA 66.51.96.72:28060 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Tuesday 3 November, 01:44 UTC, in 5d 0h. Its biweekly schedule tag · low confidence
Coming wipes
- 5d 0hTue 3 Nov, 01:44 UTC
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 19d 0hTue 17 Nov, 01:44 UTC
- 33d 0hTue 1 Dec, 01:44 UTC
- 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:44 UTC8d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at ScoobyD's Playground?
At their busiest, its recent wipes drew 1 players on average. 40 hours after the latest wipe, the crowd peaked.
On what schedule does ScoobyD's Playground wipe?
Too few wipes are on record for ScoobyD's Playground to confirm its schedule, so the tag guides the prediction. You can expect the next wipe on Tuesday 3 November at 01:44 UTC. The world you are playing on now was made 8 days 23 hours ago. According to its tags, wipes come every two weeks.
Server
What does performance look like on ScoobyD's Playground?
Server fps averaged 5 over 48 hours; the lowest reading was 5. The world held a peak of 43,814 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,870 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is ScoobyD's Playground on?
Rust network protocol 2634 and build 167781 on Linux is what ScoobyD's Playground runs. You can only join if your game is on the same protocol; Steam handles that update.
Has ScoobyD's Playground stayed online, and is it up now?
Right now ScoobyD's Playground is up and running. The uptime it reports puts the last restart at about 6 days 11 hours ago. It spent 166 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for ScoobyD's Playground?
Its NA tag is what ScoobyD's Playground uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.51.96.72:28060.
Tags
What is meant by each tag on ScoobyD's Playground?
When the game's server browser reads ScoobyD's Playground, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does ScoobyD's Playground appear?
The Rust Insights lists that carry ScoobyD's Playground are Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population history
How many players are on ScoobyD's Playground right now?
ScoobyD's Playground shows 0 players at the moment, against 50 slots. A weekly average of 0 players goes with a peak of 1.
In the ranking of Rust servers, where does ScoobyD's Playground place?
ScoobyD's Playground holds #14,836 for player hours over the last seven days, #1,477 in North America and in the top 67% of all ranked servers.
Map and rules
What settings and rules apply on ScoobyD's Playground?
No gather rate appears in the name of ScoobyD's Playground. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
Which map is live on ScoobyD's Playground?
Size 3,000 and seed 315848369 define the procedural map on ScoobyD's Playground, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto ScoobyD's Playground?
Open the console with F1 in Rust and enter client.connect 66.51.96.72:28060. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
